Jakubantalik/thinking-orbsPublic

Dotted thought-orb loading indicators for AI & agent UIs, 9 tuned types, two sizes, auto dark/light

AI summary: React component library providing polished, canvas-based animated loading orbs for AI agent interfaces.

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TypeScriptMITCreated Jul 21, 2026Last push 4d ago+689 stars this week+765 this month

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since Jul 19, 2026
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2K stars as of Aug 7, 2026, tracked back to Jul 19, 2026. Historical curve reconstructed from public GitHub event archives, calibrated to the current total.

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10 commits in the last yearLessMore

Signals and awards

derived from tracked data
  • Rising fast

    +689 stars this week

  • Permissive license

    MIT

  • Continuous integration

    Automated checks passing

What thinking-orbs does

Thinking-orbs provides a collection of dotted thought-orb loading indicators specifically designed for AI and agent user interfaces. It renders these animations on a plain 2D canvas, avoiding the overhead and compatibility issues of WebGL or complex CSS filters. The library includes six distinct, hand-tuned animated states corresponding to common agent actions, such as searching, working, or solving. Each animation is shipped in two purpose-tuned sizes and automatically adapts to both dark and light modes. By standardizing these complex micro-interactions, it ensures identical rendering across Chrome, Safari, and Firefox.

Frontend developers and UX designers building AI products, chatbots, and copilot interfaces. It is perfect for teams looking to add premium, highly polished micro-interactions to their React applications with minimal effort.

  • Canvas-based Rendering: Uses a standard 2D canvas for lightweight, performant animations without WebGL dependencies.
  • Six Agent States: Includes specific animations for verbs like 'working', 'searching', 'solving', and 'listening'.
  • Cross-Browser Consistency: Guarantees visually identical rendering across modern browsers including Chrome, Safari, and Firefox.
  • Auto Dark Light Mode: Seamlessly adapts to the host application's color scheme without manual configuration.
  • Two Tuned Sizes: Offers specifically optimized rendering sizes for different UI contexts, from small inline indicators to large hero elements.

Where teams use it

Agent State Visualization

Communicate clearly to the user what an autonomous AI agent is currently doing (e.g., retrieving context vs. generating text).

Chatbot Typing Indicators

Replace standard typing dots with a premium, intricate animation that implies deep processing and intelligence.

Copilot Loading Screens

Keep users engaged during long-running generative tasks with visually complex, non-repeating state transitions.

Voice Assistant Feedback

Use the 'listening' state to provide immediate visual feedback when capturing audio input in a web application.

Getting started: npm install thinking-orbs

README

main branch

thinking-orbs

Dotted thought-orb loading indicators for AI & agent UIs. Nine hand-tuned animated states, each shipped at two purpose-tuned sizes, rendered on a plain 2D canvas — no WebGL, no filters, works identically in Chrome, Safari and Firefox.

Live demo · Repository · Report an issue

Install

npm install thinking-orbs

Quick start

import { ThinkingOrb } from 'thinking-orbs';

function Status() {
  return <ThinkingOrb state="searching" size={64} />;
}

States

Nine verbs an agent can be doing, each a distinct animation:

<ThinkingOrb state="working" />     {/* particles on tilted orbits */}
<ThinkingOrb state="searching" />   {/* a scan meridian sweeps a dotted globe */}
<ThinkingOrb state="solving" />     {/* bands scramble, then click back solved */}
<ThinkingOrb state="listening" />   {/* a waveform rolls through the rings */}
<ThinkingOrb state="connecting" />  {/* a constellation wires itself */}
<ThinkingOrb state="weaving" />     {/* three strands plait around the sphere */}
<ThinkingOrb state="composing" />   {/* an undulating multi-band sash */}
<ThinkingOrb state="breathing" />   {/* a ring slowly morphing */}
<ThinkingOrb state="shaping" />     {/* dotted outline: circle → triangle → square */}

Sizes

Two tuned presets — separate designs, not a scale factor. 64 for chat-avatar scale, 20 for inline-text scale. Each carries its own dot count, dot size and speed tuning:

<ThinkingOrb state="working" size={64} />
<ThinkingOrb state="working" size={20} />

Theme

Strictly monochrome — light ink for dark backgrounds, dark ink for light backgrounds — with the mode picked automatically from the host project:

<ThinkingOrb theme="auto" />   {/* default — detects from the project */}
<ThinkingOrb theme="dark" />   {/* pin: light dots for dark backgrounds */}
<ThinkingOrb theme="light" />  {/* pin: dark dots for light backgrounds */}

auto resolves in three layers and updates live when any of them change:

  1. an ancestor data-theme="dark|light" attribute or dark/light class (the Tailwind / shadcn convention), watched via MutationObserver;
  2. otherwise prefers-color-scheme, subscribed for live OS theme switches;
  3. SSR-safe — the canvas paints only on the client, after the theme has resolved.

Other props

<ThinkingOrb
  state="solving"
  size={20}
  speed={1.5}          // multiplier on the preset's baked speed
  paused={false}       // freeze on the current frame
  aria-label="Analysing repository…"  // overrides the per-state default
/>

All other <canvas> props (className, style, data-*, …) pass through.

Accessibility & performance

  • role="img" with a sensible per-state aria-label out of the box.
  • prefers-reduced-motion: reduce renders a static representative frame — no animation — and still follows the live theme.
  • Every instance pauses automatically when scrolled offscreen (IntersectionObserver) or when the tab is hidden, and resumes in phase — all instances share one clock.
  • Plain 2D canvas arcs only: no ctx.filter, no SVG filters, no WebGL — the same pixels everywhere, cheap on low-end devices. Device-pixel-ratio capped at 2.

License

MIT © Jakub Antalik

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+6K-6KWeek of 2026-07-19: +6,027 linesWeek of 2026-07-19: -220 linesWeek of 2026-07-26: +0 linesWeek of 2026-07-26: -0 linesWeek of 2026-08-02: +379 linesWeek of 2026-08-02: -36 linesJul 19, 2026Aug 2, 2026
+6.4K lines added, -256 removed over the last year.

Commits per week

last 52 weeks
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10 commits in the last 52 weeks.

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