Likely7/Veyra-NRVideoPublic

Bring PS5 GTA6 to 120FPS with DLSS 5. An advanced Windows video player and capture enhancement tool featuring real-time preview for videos, images, and capture card sources. Combine AI-powered Super Resolution, DLSS5 image enhancement, and Frame Generation to deliver a next-generation visual experience.

AI summary: Bring PS5 GTA6 to 120FPS with DLSS 5. An advanced Windows video player and capture enhancement tool featuring real-time

Stars
1.4K
Forks
65
Watchers
8
Open issues
42
Open PRs
17
Contributors
~8
Commits
1.3K
Branches
2

C++GPL-3.0Created Sep 9, 2026Last push 1d agoLatest release v2.1.5

Quick answers

What is Veyra-NRVideo?
Bring PS5 GTA6 to 120FPS with DLSS 5. An advanced Windows video player and capture enhancement tool featuring real-time
What does Veyra-NRVideo do?
Likely7/Veyra-NRVideo is an open-source project written primarily in C++, published under the GPL-3.0 license. Bring PS5 GTA6 to 120FPS with DLSS 5. An advanced Windows video player and capture enhancement tool featuring real-time preview for videos, images, and capture card sources. Combine AI-powered Super Resolution, DLSS5 image enhancement, and Frame Generation to deliver a next-generation visual experience.
How do I get started with Veyra-NRVideo?
Visit the repository README on GitHub for installation and usage instructions.
How popular is Veyra-NRVideo on GitHub?
Likely7/Veyra-NRVideo has 1,437 stars and 65 forks on GitHub.
What license does Veyra-NRVideo use?
Likely7/Veyra-NRVideo is released under the GPL-3.0 license.

Star history

since Nov 13, 2026

Star history is still being collected for this repository.

Contribution activity

commits per day, last 52 weeks
NovDecJanFebMarAprMayJunJulAugSepOctNovMonWedFri2025-11-16: 0 commits2025-11-17: 0 commits2025-11-18: 0 commits2025-11-19: 0 commits2025-11-20: 0 commits2025-11-21: 0 commits2025-11-22: 0 commits2025-11-23: 0 commits2025-11-24: 0 commits2025-11-25: 0 commits2025-11-26: 0 commits2025-11-27: 0 commits2025-11-28: 0 commits2025-11-29: 0 commits2025-11-30: 0 commits2025-12-01: 0 commits2025-12-02: 0 commits2025-12-03: 0 commits2025-12-04: 0 commits2025-12-05: 0 commits2025-12-06: 0 commits2025-12-07: 0 commits2025-12-08: 0 commits2025-12-09: 0 commits2025-12-10: 0 commits2025-12-11: 0 commits2025-12-12: 0 commits2025-12-13: 0 commits2025-12-14: 0 commits2025-12-15: 0 commits2025-12-16: 0 commits2025-12-17: 0 commits2025-12-18: 0 commits2025-12-19: 0 commits2025-12-20: 0 commits2025-12-21: 0 commits2025-12-22: 0 commits2025-12-23: 0 commits2025-12-24: 0 commits2025-12-25: 0 commits2025-12-26: 0 commits2025-12-27: 0 commits2025-12-28: 0 commits2025-12-29: 0 commits2025-12-30: 0 commits2025-12-31: 0 commits2026-01-01: 0 commits2026-01-02: 0 commits2026-01-03: 0 commits2026-01-04: 0 commits2026-01-05: 0 commits2026-01-06: 0 commits2026-01-07: 0 commits2026-01-08: 0 commits2026-01-09: 0 commits2026-01-10: 0 commits2026-01-11: 0 commits2026-01-12: 0 commits2026-01-13: 0 commits2026-01-14: 0 commits2026-01-15: 0 commits2026-01-16: 0 commits2026-01-17: 0 commits2026-01-18: 0 commits2026-01-19: 0 commits2026-01-20: 0 commits2026-01-21: 0 commits2026-01-22: 0 commits2026-01-23: 0 commits2026-01-24: 0 commits2026-01-25: 0 commits2026-01-26: 0 commits2026-01-27: 0 commits2026-01-28: 0 commits2026-01-29: 0 commits2026-01-30: 0 commits2026-01-31: 0 commits2026-02-01: 0 commits2026-02-02: 0 commits2026-02-03: 0 commits2026-02-04: 0 commits2026-02-05: 0 commits2026-02-06: 0 commits2026-02-07: 0 commits2026-02-08: 0 commits2026-02-09: 0 commits2026-02-10: 0 commits2026-02-11: 0 commits2026-02-12: 0 commits2026-02-13: 0 commits2026-02-14: 0 commits2026-02-15: 0 commits2026-02-16: 0 commits2026-02-17: 0 commits2026-02-18: 0 commits2026-02-19: 0 commits2026-02-20: 0 commits2026-02-21: 0 commits2026-02-22: 0 commits2026-02-23: 0 commits2026-02-24: 0 commits2026-02-25: 0 commits2026-02-26: 0 commits2026-02-27: 0 commits2026-02-28: 0 commits2026-03-01: 0 commits2026-03-02: 0 commits2026-03-03: 0 commits2026-03-04: 0 commits2026-03-05: 0 commits2026-03-06: 0 commits2026-03-07: 0 commits2026-03-08: 0 commits2026-03-09: 0 commits2026-03-10: 0 commits2026-03-11: 0 commits2026-03-12: 0 commits2026-03-13: 0 commits2026-03-14: 0 commits2026-03-15: 0 commits2026-03-16: 0 commits2026-03-17: 0 commits2026-03-18: 0 commits2026-03-19: 0 commits2026-03-20: 0 commits2026-03-21: 0 commits2026-03-22: 0 commits2026-03-23: 0 commits2026-03-24: 0 commits2026-03-25: 0 commits2026-03-26: 0 commits2026-03-27: 0 commits2026-03-28: 0 commits2026-03-29: 0 commits2026-03-30: 0 commits2026-03-31: 0 commits2026-04-01: 0 commits2026-04-02: 0 commits2026-04-03: 0 commits2026-04-04: 0 commits2026-04-05: 0 commits2026-04-06: 0 commits2026-04-07: 0 commits2026-04-08: 0 commits2026-04-09: 0 commits2026-04-10: 0 commits2026-04-11: 0 commits2026-04-12: 0 commits2026-04-13: 0 commits2026-04-14: 0 commits2026-04-15: 0 commits2026-04-16: 0 commits2026-04-17: 0 commits2026-04-18: 0 commits2026-04-19: 0 commits2026-04-20: 0 commits2026-04-21: 0 commits2026-04-22: 0 commits2026-04-23: 0 commits2026-04-24: 0 commits2026-04-25: 0 commits2026-04-26: 0 commits2026-04-27: 0 commits2026-04-28: 0 commits2026-04-29: 0 commits2026-04-30: 0 commits2026-05-01: 0 commits2026-05-02: 0 commits2026-05-03: 0 commits2026-05-04: 0 commits2026-05-05: 0 commits2026-05-06: 0 commits2026-05-07: 0 commits2026-05-08: 0 commits2026-05-09: 0 commits2026-05-10: 0 commits2026-05-11: 0 commits2026-05-12: 0 commits2026-05-13: 0 commits2026-05-14: 0 commits2026-05-15: 0 commits2026-05-16: 0 commits2026-05-17: 0 commits2026-05-18: 0 commits2026-05-19: 0 commits2026-05-20: 0 commits2026-05-21: 0 commits2026-05-22: 0 commits2026-05-23: 0 commits2026-05-24: 0 commits2026-05-25: 0 commits2026-05-26: 0 commits2026-05-27: 0 commits2026-05-28: 0 commits2026-05-29: 0 commits2026-05-30: 0 commits2026-05-31: 0 commits2026-06-01: 0 commits2026-06-02: 0 commits2026-06-03: 0 commits2026-06-04: 0 commits2026-06-05: 0 commits2026-06-06: 0 commits2026-06-07: 0 commits2026-06-08: 0 commits2026-06-09: 0 commits2026-06-10: 0 commits2026-06-11: 0 commits2026-06-12: 0 commits2026-06-13: 0 commits2026-06-14: 0 commits2026-06-15: 0 commits2026-06-16: 0 commits2026-06-17: 0 commits2026-06-18: 0 commits2026-06-19: 0 commits2026-06-20: 0 commits2026-06-21: 0 commits2026-06-22: 0 commits2026-06-23: 0 commits2026-06-24: 0 commits2026-06-25: 0 commits2026-06-26: 0 commits2026-06-27: 0 commits2026-06-28: 0 commits2026-06-29: 0 commits2026-06-30: 0 commits2026-07-01: 0 commits2026-07-02: 0 commits2026-07-03: 0 commits2026-07-04: 0 commits2026-07-05: 0 commits2026-07-06: 0 commits2026-07-07: 0 commits2026-07-08: 0 commits2026-07-09: 0 commits2026-07-10: 0 commits2026-07-11: 0 commits2026-07-12: 0 commits2026-07-13: 0 commits2026-07-14: 0 commits2026-07-15: 0 commits2026-07-16: 0 commits2026-07-17: 0 commits2026-07-18: 0 commits2026-07-19: 0 commits2026-07-20: 0 commits2026-07-21: 0 commits2026-07-22: 0 commits2026-07-23: 0 commits2026-07-24: 0 commits2026-07-25: 0 commits2026-07-26: 0 commits2026-07-27: 0 commits2026-07-28: 0 commits2026-07-29: 0 commits2026-07-30: 0 commits2026-07-31: 0 commits2026-08-01: 0 commits2026-08-02: 0 commits2026-08-03: 0 commits2026-08-04: 0 commits2026-08-05: 0 commits2026-08-06: 0 commits2026-08-07: 0 commits2026-08-08: 0 commits2026-08-09: 0 commits2026-08-10: 0 commits2026-08-11: 0 commits2026-08-12: 0 commits2026-08-13: 0 commits2026-08-14: 0 commits2026-08-15: 0 commits2026-08-16: 0 commits2026-08-17: 0 commits2026-08-18: 0 commits2026-08-19: 0 commits2026-08-20: 0 commits2026-08-21: 0 commits2026-08-22: 0 commits2026-08-23: 0 commits2026-08-24: 0 commits2026-08-25: 0 commits2026-08-26: 0 commits2026-08-27: 0 commits2026-08-28: 0 commits2026-08-29: 0 commits2026-08-30: 0 commits2026-08-31: 0 commits2026-09-01: 0 commits2026-09-02: 34 commits2026-09-03: 33 commits2026-09-04: 7 commits2026-09-05: 0 commits2026-09-06: 14 commits2026-09-07: 2 commits2026-09-08: 18 commits2026-09-09: 2 commits2026-09-10: 5 commits2026-09-11: 36 commits2026-09-12: 25 commits2026-09-13: 19 commits2026-09-14: 25 commits2026-09-15: 14 commits2026-09-16: 75 commits2026-09-17: 67 commits2026-09-18: 18 commits2026-09-19: 13 commits2026-09-20: 42 commits2026-09-21: 24 commits2026-09-22: 33 commits2026-09-23: 1 commit2026-09-24: 0 commits2026-09-25: 18 commits2026-09-26: 39 commits2026-09-27: 6 commits2026-09-28: 0 commits2026-09-29: 0 commits2026-09-30: 0 commits2026-10-01: 22 commits2026-10-02: 28 commits2026-10-03: 15 commits2026-10-04: 46 commits2026-10-05: 93 commits2026-10-06: 16 commits2026-10-07: 23 commits2026-10-08: 5 commits2026-10-09: 11 commits2026-10-10: 22 commits2026-10-11: 20 commits2026-10-12: 27 commits2026-10-13: 15 commits2026-10-14: 17 commits2026-10-15: 31 commits2026-10-16: 37 commits2026-10-17: 26 commits2026-10-18: 41 commits2026-10-19: 20 commits2026-10-20: 7 commits2026-10-21: 6 commits2026-10-22: 1 commit2026-10-23: 4 commits2026-10-24: 3 commits2026-10-25: 5 commits2026-10-26: 13 commits2026-10-27: 17 commits2026-10-28: 6 commits2026-10-29: 2 commits2026-10-30: 1 commit2026-10-31: 8 commits2026-11-01: 3 commits2026-11-02: 11 commits2026-11-03: 4 commits2026-11-04: 0 commits2026-11-05: 7 commits2026-11-06: 21 commits2026-11-07: 0 commits2026-11-08: 7 commits2026-11-09: 13 commits2026-11-10: 6 commits2026-11-11: 4 commits2026-11-12: 0 commits2026-11-13: 0 commits2026-11-14: 0 commits
1,234 commits in the last yearLessMore

Signals and awards

derived from tracked data
  • Very active

    1,234 commits in 52 weeks

  • Outside contributions

    98% of recent commits from the community

  • Continuous integration

    Automated checks passing

What Veyra-NRVideo does

Likely7/Veyra-NRVideo is an open-source project written primarily in C++, published under the GPL-3.0 license. Bring PS5 GTA6 to 120FPS with DLSS 5. An advanced Windows video player and capture enhancement tool featuring real-time preview for videos, images, and capture card sources. Combine AI-powered Super Resolution, DLSS5 image enhancement, and Frame Generation to deliver a next-generation visual experience.

README

main branch
Veyra

Veyra

Real-time GPU Video Enhancement for Windows

Super Resolution · Denoising · HDR · Frame Generation · Capture · PS5 / Xbox / PC Streaming

Turn local video, capture cards and game streaming into one real-time GPU enhancement pipeline.


GitHub Stars GitHub Forks Latest Release Release Asset Downloads License


79K+ cumulative Veyra portable-package downloads (79,332 as of 2026-11-08) · 103K+ downloads across all GitHub Release assets (103,337 including source archives, checksums and images). GitHub Releases · Counts are download events, not unique users.


⬇ Download Latest Release   ·   📖 User Guide / Wiki   ·   🇨🇳 简体中文   ·   🐛 Report an Issue


Veyra 2.0 promo — click to play

One engine. Any source. Real-time enhancement.


Veyra Professional Mode


⭐ Star History

Veyra Star History

Open source · GPL-3.0 · Windows 11 · C++ · DirectX 12 · NVIDIA & AMD


2.1.2 update: dual SR, SR-then-downsample, NVIDIA Low Latency, experimental RX 7000 NR and capture/FG/audio/volume fixes. Full update and migration.

2.1.1 historical release, 2026-10-27: processed-picture recording with audio,90° playback rotation, per-layer NR percentage controls and export sizing, event-driven refresh/VRR/HDR queries, AMD HDR+NR handling, AA ordering, capture timestamp handling, NR shutdown, popup layout, screenshots and fullscreen fixes. All changes since2.1.0.

New-effect cost examples: RTX5070 standard4K anti-aliasing fixtures: FXAA0.15ms, SMAA/MLAA0.30ms. Final single-face mesh beauty:1080p0.93ms,4K1.42ms. Costs vary with content/hardware; no local AMD speedup percentage was measured. Conditions and limits.

📖 English User Guide / GitHub Wiki — installation, software setup, capture card compatibility, troubleshooting, and community-tested solutions. 中文知识库(飞书).

2.1.5: Smoother frame pacing after capture deduplication and preview correction for invalid capture timestamps. Full changes.

2.1.4: Optional VB-CABLE capture audio, DLSS/FSR/RTX dual super resolution, NVIDIA DLAA, HDR wide-gamut restoration, NR inference reuse, 1% low FPS, and recording and compatibility fixes. Full changes and settings migration.

2.1.3: Three RTX Video SR families and independent second-pass models, medium defaults, inline NR web/list editing, RTX30 VFG compatibility, RX7000 multi-GPU and seeking/menu fixes. Full changes, comparison and migration.

Highlights

2.0.4 NR controls: each NR layer's Enhancement delta → Total strength now reaches 5. Picture control defaults off; enable it and select Automatic or Manual. Automatic values now adapt separately to styles 0/1/2, with an amount slider (0 retains raw strength, 1 applies full correction). The nine manual controls cover hue, chroma, neutral tint, source color retention, lightness retention, shadows, highlights, local compression and temporal stability. Use this style’s automatic values provides a manual starting point. Switching modes keeps manual values; turning control off preserves the original residual algorithm. Five extrapolates one inference's residual, and protection reduces the corresponding changes; it cannot promise full gain five with no artifacts on every video. Presets, List/Node sessions, PNGs and video exports share the settings. Local validation and known limits.

  • Rebuilt interface: Home, Cinema, Professional List, Nodes, Colour, Export and Settings; Simplified/Traditional Chinese, English and Japanese.
  • Node editing and layered NR: executable connections, independent NR/colour parameters, separate List/Node configurations, sessions and presets.
  • PC / Xbox streaming: Moonlight/Sunshine-compatible PC streaming and unofficial experimental Xbox support, alongside PS5, capture cards and screen capture.
  • New export workflow: editable ordered queue, trimming, MP4/MKV, multiple audio/embedded subtitle tracks, cancellation/retry and completion sound.
  • Enhancement and compatibility: SF310.9.16 performance/legacy models, NVIDIA original for RTX50 and AMD lmxxf, DLSS/XeSS/FSR options, capture improvements and a persistent OBS Game Capture switch with restart confirmation. Full details are in the Release.

Current version: 2.1.5 · Full bilingual update.

New in 2.1.2

  • SR: true dual RTX Video SR with separate second-pass controls, plus SR-then-downsample; ordinary 8K retained, new graphs check VRAM budget.
  • GPU options: NVIDIA Low Latency Off / On / On + Boost; experimental RX 7000 RedDuke NR, Small/Original and per-layer scale; separate RX 9000 path retained.
  • FG: sparse-noise-tolerant full-frame dedup, remove coarse generated-frame discard, smoothed anchors, optional VFG regulation, adaptive VSync capacity wait capped at 3 ms.
  • Capture/audio: WGC high-refresh cadence, ready-immediate no-FG capture, first-copy 60→30, Dolby/DTS carriers on generic PCM pins.
  • Controls: F7 screenshot / F8 recording in game mode too; Cinema volume dragging, endpoints, Enter/click-away confirmation and focus.

All changes since 2.1.1, measurements and migration · Build and corresponding source.

New in 2.1.1

  • Interface and SR defaults: software UI drawing by default, an optional GPU renderer with restart confirmation, and RTX Video SR high as the new SR model selection; saved model choices are retained.

  • Record and rotate: record the processed picture with player audio; rotate playback90° in Cinema/Professional with matching preview and window layout.

  • NR sizing: per-layer25–100% scale controls, saved presets/sessions and fixed/percentage video-export inference sizes with independent output resolution.

  • Display and frame generation: background event-driven refresh/VRR/HDR queries, shared signal-panel refresh and HDR-cache recovery.

  • Enhancement: correct AMD FSR-off state, native-HDR NR proxy/reconstruction and List-mode AA placement after NR.

  • Interaction and lifecycle: popup first-open layout, real screenshot paths/formats, fullscreen/maximized restoration, playlist key ownership, capture preparation timestamps and NR/NVAPI teardown.

Full2.1.1 update · Build and corresponding source.

New in 2.1.0

  • AMD NR0.44: RX9000 Small/Original models via the per-layer performance switch(default on), saved in presets/sessions/export; explicit asset errors, no new RX6000/7000 support.
  • Anti-aliasing: independent FXAA/SMAA/MLAA, List/Nodes, quality/strength controls, HDR and List export; experimental temporal SMAA defaults off.
  • Beauty and original-face restoration: separate switches, up to six layers,468-point contours, eye/brow/lip exclusion, per-frame detection and smoothing; restoration mixes the pre-effect source back into faces.
  • Capture modes: native enumeration fallback, driver ranges/steps/custom-size checks, searchable legacy list, exact rate/pixel-format matching, explicit substitution rejection, saved/resumed capture settings.
  • Network and AVerMedia audio: shared buffering/reconnect, slow-server buffering status, HLS/interlaced damage handling, throttled subtitle scanning; vendor multichannel audio, non-PCM confirmation, complete-payload decode and bounded recovery.
  • Other fixes: game-mode handoff/hotkeys/scaling/static resize, fullscreen transport/cursor, disabled-node order and export protocol consistency, home/sponsor page, corrected Bilibili profile and complete new translations.

Complete2.0.9→2.1.0 update, instructions and validation limits. The exact user-tested packages are promoted without rebuilding/repacking; internal2.1.0-test labels/manifests remain, PE2.1.0.0.

Install and upgrade

Download Veyra-2.1.5-NVIDIA-win64-portable.zip or Veyra-2.1.5-AMD-win64-portable.zip for Veyra's active GPU. Extract with Windows or 7-Zip into a new writable folder and run veyra_qml_ui.exe. You need one GPU package to run the application; source assets are only for rebuilding. Windows 11 x64 and DirectX 12 are required; Qt and approved runtimes are included, while GPU/capture drivers are installed separately. Backend hardware requirements vary; most local tests used an RTX 5070.

Start with effects off, check picture/sound, then enable effects individually. High resolution, layered NR and frame generation increase GPU/VRAM requirements.

The 1.4.4 UI guide is obsolete. Version 2.0 uses separate settings. Retain the old version for rollback; do not overwrite the new package with old veyra.ini, an entire runtime_local folder or mixed DLLs.

Upgrade 2.1.1→2.1.2: prefer extracting into a new folder; copy only runtime_local/user-data-2.0.0 and custom runtime_local/luts after closing Veyra. Use Settings→About for custom paths. Same-flavour in-place overlay is possible after exit but leaves stale components. Steps.

Historical 2.1.0→2.1.1 migration: close Veyra and back up user data first. Overlay the matching GPU package contents into the existing executable directory to retain its data folder. For a new installation directory on the same PC, open Settings→About→User data in the old version, then close it and copy its user-data-2.0.0 folder into the new package’s runtime_local directory. Copy only the data folder to keep the new runtime files; custom data-directory launches use the location shown in the app.

Using 2.0

Sources and pages

Home offers files, capture card, PS5, PC, Xbox and screen capture. Files/images can also be dropped into the window. Move to the bottom edge to reveal navigation between Home, Cinema, Professional, Colour, Export and Settings.

  • Cinema prioritises the picture with a floating source/transport/audio/fullscreen bar, optionally hidden in settings.
  • Professional List has Picture, Frame generation, Colour, Sound and Display tabs. The order strip locates effects; bottom panels report source/output, GPU stage time and load.
  • Click a file's picture to pause/resume; left/right arrows seek five seconds. Double-click or use the fullscreen button. The fullscreen top-edge bar switches Cinema/Professional; Home opens quick controls in fullscreen List mode, Ctrl+L locks controls. Shortcuts are configurable.
  • Use Screenshot and the preset menu to save pictures and personal settings. No imposed built-in quality presets.

List mode

The NR version selector offers RTX20–50 · SF310.9.16, RTX50 · NVIDIA original and RX 7000 / 9000 · AMD NR (experimental; routed to RedDuke/lmxxf by GPU) in both List and Node mode. SF defaults to performance modelB; disable Use performance model for legacyA. The control is disabled for NVIDIA original; AMD0.44 selects Small when enabled(default) and Original when disabled. Model selection is saved per layer. Lecram/oldSF-v2 settings migrate to SF. Unsupported versions remain visible but gray; switching supported versions updates the entire NR chain. AMD NR requires driver HIP 7. Video export uses at most internal 1080p inference and composites to the original output size; this is not native 4K NR and image exports retain the native model pixel budget. Version2.1.1 processes AMD native-HDR NR through an SDR-linear proxy and reconstructs the result over the HDR base (2.1.1 details). See current runtime identities.

Select List at the top of Professional. Enable SR, NR or RTX Video HDR as needed. Up to four NR layers have independent internal resolution, strength and parameters. The master switch disables all layers and restores their previous enabled states.

List mode's global NR protection region excludes every NR layer inside it while retaining non-NR effects, useful for HUDs/subtitles. Colour controls include basic adjustments, curves, mixer, wheels, LUTs and colour presets.

Choose a supported FG backend/multiplier and check cadence, display sync, low-queue mode and output cap. Original/enhanced comparison temporarily pauses FG; leaving it resumes FG. Submitted FPS is not physical display FPS or end-to-end latency.

Node mode — build a processing chain

Select Nodes at the top of Professional. This is an executable chain editor:

  1. Keep a valid connected path from input to output. Right-click blank canvas or choose Add node.
  2. Drag an output port to an input port, or click the two ports in order. Drop a node on a wire to insert; drag it away or release with Alt held to disconnect.
  3. Edit parameters inside nodes. NR/colour nodes have independent settings and supported positions before/after SR. Right-click to delete, duplicate or reset. A duplicate is an independent disconnected copy until connected.
  4. Middle-drag to pan, wheel to zoom. Fit/auto-layout organise the graph. “Draft not running” means invalid/disconnected edits, not that every visible node executes.
  5. Optical flow is shared after input; SR is a single instance. RTX Video HDR stays before final FG; select one DLSS/XeSS/FSR backend. This is not an arbitrary branching/mixing graph.
  6. List and Node settings, presets and sessions are separate. Returning to List restores its settings and retains the node graph. Switching rebuilds processing and may briefly pause the picture.

2.0.8 Node mode does not support offline export or List mode's global NR protection region. Switch to List and verify its effects before exporting; graphs are not silently converted.

Capture and streaming

Source Setup
Capture card Select device, resolution, rate, then a supported pixel format and audio input. Close competing apps. Match PQ/HLG/709 and Limited/Full to the signal. Magewell Pro Capture has a dedicated low-latency option.
PS5 Enable Remote Play, discover/enter IP, use PSN Account ID and the console's eight-digit pairing code; reconnect saved hosts.
PC Install/configure Sunshine yourself; discover/add the host, PIN-pair, select app/desktop and connect. Sunshine is not bundled.
Xbox Follow device-code sign-in and select a console with remote features enabled. Unofficial/experimental; account, service and console restrictions apply.
Screen Select a window/display; avoid recursively capturing Veyra itself.

For Screen Capture → Game mode, choose a borderless game window or monitor. Home opens adjustments, Home/Esc closes them, Ctrl+Alt+Home exits passthrough. For Capture card → PS5 controller control, pair the console first; third-party streaming software can relay this PC's enhanced picture and forward remote input. Enable background controller forwarding and audio monitoring as needed. See the2.0.8 update for setup and hardware limits. Hotkeys are now customizable in Settings → Shortcuts; defaults stay Home/Ctrl+Alt+Home. Windowed game pictures follow the original visible bounds; use borderless fullscreen to fill the display.

Pausing capture/streaming freezes the preview while keeping the session, not the host game. Physical hardware, networks, HDR and controllers need individual validation.

Export

Use List mode, confirm effects, then open Export. Add/reorder files, edit individual jobs, trim, select MP4/MKV and encoding quality, and keep all or selected audio/subtitle tracks.

Keep all skips unsupported tracks with a notice; explicitly choosing an incompatible track is an error. Pause/cancel/retry and completion sound are available. Defaults are VBR 8 Mbps and closing playback on export to free GPU resources, both adjustable. Live FG does not imply every backend supports offline FG; follow accepted export settings.

OBS and settings

For OBS Game Capture, enable Settings → General & appearance → OBS Game Capture compatibility. Saved immediately: Yes restarts now; No applies next launch. Finish exports before restarting. Software UI rendering simplifies some shadows/blur; video enhancement stays on GPU. Game Capture targets video; use Windows 10 (1903+) Window Capture for the whole UI.

Settings → General & appearance → Resume last source at startup is opt-in. It restores the movie position or saved capture device, format, rate and audio selection. Startup page is configurable. Use the playback-speed button in Cinema or Professional for 1× / 1.5× / 2× / 3×; this does not speed up live capture/streams or offline exports.

Monitoring compatibility defaults to Auto: when RTSS (MSI Afterburner OSD) is running at launch, the interface uses software rendering and its OSD appears on the video only. If RTSS starts later, restart Veyra when prompted. Using RTSS with OBS Game Capture requires RTSS’s “Use Microsoft Detours API hooking” option for Veyra, or use OBS Window Capture.

2.0.8 settings: select a compute GPU, optionally enable RTX50 DLSS performance mode or variable refresh, and check update status. Startup checks show a temporary banner only for a newer release. Douyin Live Companion detection uses a software interface at launch and temporarily caps requested realtime GPU priority at High while it is running, restoring the requested value afterwards.

Settings include language/scale, shortcuts, monitoring GPU, audio devices and component info. Report GPU/driver, media, effects, time and logs/veyra-qml.log; include a crash .dmp if available. Review private data before sharing.

Limitations

RTSS compatibility was verified locally with RTSS 7.3.7 on an RTX 5070; GamePP and other overlay/hardware combinations remain unverified. Real-console Xbox long runs and console/VRR capture still need field retesting. RTX 30/40 community NR/FG, FSR 4 ML hardware, some NR TDR/VRAM-growth reports and cross-device streaming retain unresolved/unverified cases. See the Release. Community runtimes are not vendor certification or a complete official DLSS 5 integration.

Architecture

flowchart TD
    UI[Qt Quick / QML pages] --> Bridge[Shared Bridge / settings / sessions / presets]
    Sources[Files / capture / PS5 / PC / Xbox / screen] --> Source[FrameSource: frames, timestamps, colour]
    Bridge --> Graph[Shared EnhanceGraph: valid chain]
    Source --> Graph
    Graph --> Effects[Multiple NR / single SR / colour / Video HDR]
    Effects --> Live[Live preview: optional final FG]
    Live --> Present[Native D3D12 video window]
    Effects --> Export[List offline export / screenshots]
    Export --> Sink[Encoding and muxing / image files]
    Bridge --> Queue[Export queue: per-job settings snapshot]
    Queue --> Export
Loading

QML renders UI; native D3D12 renders video. List/Nodes share the engine, disconnected drafts do not execute, and export does not record the preview window.

Source and build

Developer entry: current documentation, build and validation, UI code responsibilities. Historical task notes are indexed separately.

Original code: GPL-3.0. The combined Chiaki streaming application is also subject to AGPL-3.0 and its OpenSSL exception (licenses/remoteplay). Third-party notices, 2.1.2 build/source. Source Git excludes proprietary runtimes/models. Release manifests audit publisher files, not hash-lock user DLL replacements.

Support

Join Veyra on Discord    Patreon 主页 / Creator page    ☕ 请我喝杯咖啡 · US$5 / Coffee support

Patreon 主页查看作者动态;☕ 咖啡按钮直达 US$5 赞助页面。
Visit the creator page for updates, or open the US$5 coffee support page.

WeChat donation      Veyra community group 10

Left: optional donation, no feature restrictions. Right: community group 10; QR valid before 2026-11-18 as shown. Check repository updates after expiry.

View on GitHub

Recent activity

commits and pull requests

Recent open issues

view all

Discussions

all 7

Releases and announcements

41 total
  1. Veyra 2.1.5 对应源码 / Corresponding Sourcesv2.1.5-sourcesNov 10, 2026188 downloads

    ## Veyra 2.1.5 对应源码 Veyra-2.1.5-source.zip 对应两个显卡包共用的程序。构建提交为 01dc81b3b4acc15f525b3865e62a54a052ce8219。 Veyra-2.1.5-rdna3-network-source.zip 提供 RX 7000 NR 网络对应源码,内容与上一版一致。 [构建和依赖源码](https://github.com/Likely7/Veyra-NRVideo/blob/v2.1.5/docs/BUILD_2.1.5.md) · [便携包](https://github.com/Likely7/Veyra-NRVideo/releases/tag/v2.1.5) ## 支持与反馈 / Support & feedback <p align="center"> <a href="https://discord.gg/qetVZTRkC"><img src="https://img.shields.io/badge/Discord-Join%20Community-5865F2?style=for-the-badge&logo=discord&logoColor=white" alt="Join Veyra on Discord" height="36"></a> &nbsp;&nbsp; <a href="https://www.patreon.com/cw/Likely7" title="Patreon 主页 / Creator page"><img src="https://raw.githubusercontent.com/Likely7/Veyra-NRVideo/main/docs/images/support/patreon-home.svg" alt="Patreon 主页 / Creator page" height="36"></a> &nbsp;&nbsp; <a href="https://www.patreon.com/Likely7/posts/buy-me-coffee-175018110" title="请我喝杯咖啡 · US$5 / Coffee support"><img src="https://raw.githubusercontent.com/Likely7/Veyra-NRVideo/main/docs/images/support/patreon-coffee.svg" alt="☕ 请我喝杯咖啡 · US$5 / Coffee support" height="36"></a> </p> <p align="center"> Patreon 主页查看作者动态;☕ 咖啡按钮直达 US$5 赞助页面。<

  2. Veyra 2.1.5v2.1.5Nov 10, 20269K downloads

    ## Veyra 2.1.5 更新说明 ## 采集预览 - **改善开启去重后的补帧节奏。** 例如 40 FPS 游戏通过 60 Hz 采集时,去重后相邻有效画面的到达间隔会在约 17 和 33 ms 之间交替。现在图内补帧按去重后的内容时间轴安排呈现,减少相邻帧忽快忽慢的情况。 - **校正部分采集设备报告的异常帧时间戳。** 当原始采集回调稳定、驱动时间戳持续明显偏离时,预览按实际采集节奏推进。正常的 59.94 / 60 Hz 时间戳照常使用。音频同步继续读取驱动原始时间。 - **本机数据。** T911 采集 4K60 NV12、约 40 FPS 内容、VFG 3 倍的 A/B 中,提交帧率保持约 120 FPS,提交间隔 P99 从 17.33 ms 降到 9.04 ms,界面 1% low 中位数从 57.66 升到 110.03 FPS。真实帧从采集回调到呈现提交返回的中位耗时由 24.12 ms 增至 31.54 ms。以上为软件侧计时。 ## 下载与设置 选择与 Veyra 实际使用显卡匹配的 **NVIDIA** 或 **AMD** 便携包,完整解压并运行 veyra_qml_ui.exe。可在退出 2.1.4 后覆盖解压同显卡包。若解压到新目录,复制旧目录的 runtime_local/user-data-2.0.0 和自定义 runtime_local/luts。自定义数据目录以「设置 → 关于」显示为准。 已安装的 VB-CABLE 可继续使用。便携包中的社区实验增强运行时、版本、许可和哈希见包内清单。 ## English - Improved frame pacing after duplicate-frame removal for capture preview. Graph-based frame generation now schedules presentation on the deduplicated content timeline, reducing uneven delivery when capturing 40 FPS content at 60 Hz. - Raw capture preview corrects timestamps when the device reports a persistent mismatch against stable callback cadence. Valid 59.94 / 60 Hz timestamps pass through, and audio sync retains the original driver timing. - In a T911 4K60 NV12 test with approximately 40 FPS

  3. Veyra 2.1.4 对应源码 / Corresponding Sourcev2.1.4-sourcesNov 9, 202697 downloads

    ## 2.1.4 对应源码 - [应用源码](https://github.com/Likely7/Veyra-NRVideo/releases/download/v2.1.4-sources/Veyra-2.1.4-source.zip) - [RX 7000 NR 网络源码](https://github.com/Likely7/Veyra-NRVideo/releases/download/v2.1.4-sources/Veyra-2.1.4-rdna3-network-source.zip) - [SHA-256 校验表](https://github.com/Likely7/Veyra-NRVideo/releases/download/v2.1.4-sources/SHA256SUMS.txt) `Veyra-2.1.4-source.zip` 对应两个 GPU 便携包共用的 EXE。构建提交为 `6c84bd2a84a2e97b85de3d75dfe3d08b9dcd243d`。 `Veyra-2.1.4-rdna3-network-source.zip` 为 RX 7000 NR 网络对应源码。固定依赖源码、构建工具及归档哈希见下列记录。 [构建与固定依赖源码](https://github.com/Likely7/Veyra-NRVideo/blob/v2.1.4/docs/BUILD_2.1.4.md) · [2.1.4 便携包和更新说明](https://github.com/Likely7/Veyra-NRVideo/releases/tag/v2.1.4) ## 支持与反馈 / Support & feedback <p align="center"> <a href="https://discord.gg/qetVZTRkC"><img src="https://img.shields.io/badge/Discord-Join%20Community-5865F2?style=for-the-badge&logo=discord&logoColor=white" alt="Join Veyra on Discord" height="36"></a> &nbsp;&nbsp; <a href="https://www.patreon.com/cw/Likely7" title="Patreon 主页 / Creator page"><img src="https://raw.githubusercontent.com/Likely7/Veyra-NRVideo/main/docs/images/support/patreon-home.svg" alt="Patreon 主页 / Creator

  4. ## 便携包下载 - [NVIDIA 便携包](https://github.com/Likely7/Veyra-NRVideo/releases/download/v2.1.4/Veyra-2.1.4-NVIDIA-win64-portable.zip) · 712.8 MiB - [AMD 便携包](https://github.com/Likely7/Veyra-NRVideo/releases/download/v2.1.4/Veyra-2.1.4-AMD-win64-portable.zip) · 731.4 MiB - [SHA-256 校验表](https://github.com/Likely7/Veyra-NRVideo/releases/download/v2.1.4/SHA256SUMS.txt) ## Veyra 2.1.4 更新说明 本次更新从 2.1.3 开始汇总。新增采集卡音频转接、NVIDIA DLAA 和 NR 推理复用,扩展双重超分的算法组合,并修复音量记忆、录制快捷键、RTX 超分选项和 AMD NR 初始化。 ## 采集卡音频转接 - 采集卡面板新增可选的 **Veyra 虚拟扬声器**。程序内附原版 VB-Audio VB-CABLE Pack46,选择「安装」并确认后即可离线打开安装器。Veyra 会检测系统里已安装的驱动,软件升级时可直接复用。 - 当采集卡直采无声、Windows「侦听此设备」有声时,从面板打开「Windows 录制设置」,进入采集卡音频属性的「侦听」页,播放目标选 **CABLE Input**。回到 Veyra,在「音频监听」选对应的虚拟扬声器,在音频输出选真实耳机或音箱。Veyra 通过 WASAPI 回录接收 PCM,继续应用音画同步、手动偏移和软件音量。 - 安装状态、使用说明和卸载入口各自显示。采集中可以先查看卸载说明,断开采集后再确认卸载。回录线路会拦截输出到同一端点,防止声音回灌。VB-CABLE 采用捐赠软件许可,来源和支持方式随包提供。 [VB-Audio 官方说明](https://vb-audio.com/Cable/) · [VB-Audio 支持与分发条款](https://vb-audio.com/Services/licensing.htm) ## 双重超分、DLAA 与 HDR - **两次超分可以混搭算法。** 基础超分完成后,按设定降低尺寸,再执行第二次超分。两次可分别选 DLSS SR、FSR 3.1、RTX 视频超分标准/高码率/流媒体,分别设置目标尺寸和可用档位。两次 DLSS SR 或两次 FSR 各自维护处理上下文和时域历史。两次都选 DLSS SR 时共享界面上的 K/M/L 模型预设。两次都选 RTX 视频超分时可分别选版本和档位

  5. Veyra 2.1.3 — Corresponding source / 对应源码v2.1.3-sourcesNov 6, 202698 downloads

    # Veyra 2.1.3 — Corresponding source / 对应源码 本 Release 提供应用源码与新增 RX 7000 网络对应源码;运行软件请下载 [2.1.3 NVIDIA/AMD 完整包](https://github.com/Likely7/Veyra-NRVideo/releases/tag/v2.1.3),无需下载源码。 Application/source publication commit: `0a09d376a7d0a185bdb1d1a54b1b666dc25e7a60`. Product code matches the tested executable build `7a2d15d9222a98fac69e5343c01b443e1d7060be`; additional publication documentation and original community QR are included. Executable PE version 2.1.3.0. # Veyra 2.1.3 构建与对应源码 产品源码 `7a2d15d9222a98fac69e5343c01b443e1d7060be`,PE2.1.3.0,EXE SHA256 `76c4a44ee582dcd4150152c4e32e5e45f61fee1a35a285818dc7ee1464940f7a`。沿用已验2.1.3重构建ZIP原程序,发布仅更新文档、对比原图和发行元数据,不改程序/QML/shader/DLL/模型。 [应用及RX7000网络源码](https://github.com/Likely7/Veyra-NRVideo/releases/tag/v2.1.3-sources)。源码包为发布准备Git快照,产品目录与上述构建提交相同。构建MSVC2022/C++20、CMake/Ninja Release、Qt6.8.3,入口scripts/acceptance/build-recording-handoff.py;[本轮构建验证](https://github.com/Likely7/Veyra-NRVideo/blob/v2.1.3/docs/REBUILD_2.1.3_DEFAULTS_2026-11-06.md)、[主线验收](https://github.com/Likely7/Veyra-NRVideo/blob/v2.1.3/docs/BUILD_2.1.3_TEST_2026-11-06.md)。AMD包带NVAPI LUID与HIP选卡修复,NVIDIA包带已核验的两VFX原件;来源/许可见manifest及THIRD_PARTY_NOTICES。 网络源码SHA256

Code frequency

additions and deletions
+96.8K-96.8KWeek of 2026-08-30: +21,183 linesWeek of 2026-08-30: -3,905 linesWeek of 2026-09-06: +76,244 linesWeek of 2026-09-06: -7,797 linesWeek of 2026-09-13: +56,871 linesWeek of 2026-09-13: -4,570 linesWeek of 2026-09-20: +36,312 linesWeek of 2026-09-20: -4,435 linesWeek of 2026-09-27: +96,818 linesWeek of 2026-09-27: -14,542 linesWeek of 2026-10-04: +47,034 linesWeek of 2026-10-04: -3,327 linesWeek of 2026-10-11: +33,603 linesWeek of 2026-10-11: -8,759 linesWeek of 2026-10-18: +31,999 linesWeek of 2026-10-18: -2,539 linesWeek of 2026-10-25: +85,617 linesWeek of 2026-10-25: -73,596 linesWeek of 2026-11-01: +10,110 linesWeek of 2026-11-01: -1,830 linesWeek of 2026-11-08: +5,622 linesWeek of 2026-11-08: -706 linesAug 30, 2026Nov 8, 2026
+501.4K lines added, -126K removed over the last year.

Commits per week

last 52 weeks
2310Week of 2025-11-16: 0 commitsWeek of 2025-11-23: 0 commitsWeek of 2025-11-30: 0 commitsWeek of 2025-12-07: 0 commitsWeek of 2025-12-14: 0 commitsWeek of 2025-12-21: 0 commitsWeek of 2025-12-28: 0 commitsWeek of 2026-01-04: 0 commitsWeek of 2026-01-11: 0 commitsWeek of 2026-01-18: 0 commitsWeek of 2026-01-25: 0 commitsWeek of 2026-02-01: 0 commitsWeek of 2026-02-08: 0 commitsWeek of 2026-02-15: 0 commitsWeek of 2026-02-22: 0 commitsWeek of 2026-03-01: 0 commitsWeek of 2026-03-08: 0 commitsWeek of 2026-03-15: 0 commitsWeek of 2026-03-22: 0 commitsWeek of 2026-03-29: 0 commitsWeek of 2026-04-05: 0 commitsWeek of 2026-04-12: 0 commitsWeek of 2026-04-19: 0 commitsWeek of 2026-04-26: 0 commitsWeek of 2026-05-03: 0 commitsWeek of 2026-05-10: 0 commitsWeek of 2026-05-17: 0 commitsWeek of 2026-05-24: 0 commitsWeek of 2026-05-31: 0 commitsWeek of 2026-06-07: 0 commitsWeek of 2026-06-14: 0 commitsWeek of 2026-06-21: 0 commitsWeek of 2026-06-28: 0 commitsWeek of 2026-07-05: 0 commitsWeek of 2026-07-12: 0 commitsWeek of 2026-07-19: 0 commitsWeek of 2026-07-26: 0 commitsWeek of 2026-08-02: 0 commitsWeek of 2026-08-09: 0 commitsWeek of 2026-08-16: 0 commitsWeek of 2026-08-23: 0 commitsWeek of 2026-08-30: 74 commitsWeek of 2026-09-06: 102 commitsWeek of 2026-09-13: 231 commitsWeek of 2026-09-20: 157 commitsWeek of 2026-09-27: 71 commitsWeek of 2026-10-04: 216 commitsWeek of 2026-10-11: 173 commitsWeek of 2026-10-18: 82 commitsWeek of 2026-10-25: 52 commitsWeek of 2026-11-01: 46 commitsWeek of 2026-11-08: 30 commitsNov 16, 2025Nov 8, 2026
1.2K commits in the last 52 weeks.

When work happens

weekday and hour
SunMonTueWedThuFriSat036912151821Sun 0:00 — 4 commitsSun 1:00 — 4 commitsSun 2:00 — 8 commitsSun 3:00 — 14 commitsSun 4:00 — 6 commitsSun 5:00 — 5 commitsSun 6:00 — 2 commitsSun 7:00 — 1 commitsSun 8:00 — 5 commitsSun 9:00 — 1 commitsSun 10:00 — 2 commitsSun 11:00 — 1 commitsSun 12:00 — 6 commitsSun 13:00 — 6 commitsSun 14:00 — 28 commitsSun 15:00 — 11 commitsSun 16:00 — 9 commitsSun 17:00 — 13 commitsSun 18:00 — 11 commitsSun 19:00 — 10 commitsSun 20:00 — 18 commitsSun 21:00 — 14 commitsSun 22:00 — 10 commitsSun 23:00 — 14 commitsMon 0:00 — 12 commitsMon 1:00 — 20 commitsMon 2:00 — 16 commitsMon 3:00 — 16 commitsMon 4:00 — 12 commitsMon 5:00 — 4 commitsMon 6:00 — 5 commitsMon 7:00 — 19 commitsMon 8:00 — 24 commitsMon 9:00 — 10 commitsMon 10:00 — 4 commitsMon 11:00 — 5 commitsMon 12:00 — 7 commitsMon 13:00 — 4 commitsMon 14:00 — 12 commitsMon 15:00 — 9 commitsMon 16:00 — 15 commitsMon 17:00 — 5 commitsMon 18:00 — 2 commitsMon 19:00 — 8 commitsMon 20:00 — 4 commitsMon 21:00 — 3 commitsMon 22:00 — 9 commitsMon 23:00 — 3 commitsTue 0:00 — 4 commitsTue 1:00 — 14 commitsTue 2:00 — 6 commitsTue 3:00 — 3 commitsTue 4:00 — 4 commitsTue 5:00 — 1 commitsTue 6:00 — 1 commitsTue 7:00 — 5 commitsTue 8:00 — 0 commitsTue 9:00 — 8 commitsTue 10:00 — 5 commitsTue 11:00 — 1 commitsTue 12:00 — 3 commitsTue 13:00 — 3 commitsTue 14:00 — 1 commitsTue 15:00 — 5 commitsTue 16:00 — 6 commitsTue 17:00 — 5 commitsTue 18:00 — 11 commitsTue 19:00 — 7 commitsTue 20:00 — 14 commitsTue 21:00 — 9 commitsTue 22:00 — 5 commitsTue 23:00 — 9 commitsWed 0:00 — 10 commitsWed 1:00 — 17 commitsWed 2:00 — 3 commitsWed 3:00 — 3 commitsWed 4:00 — 0 commitsWed 5:00 — 0 commitsWed 6:00 — 1 commitsWed 7:00 — 2 commitsWed 8:00 — 2 commitsWed 9:00 — 6 commitsWed 10:00 — 11 commitsWed 11:00 — 5 commitsWed 12:00 — 6 commitsWed 13:00 — 5 commitsWed 14:00 — 5 commitsWed 15:00 — 2 commitsWed 16:00 — 4 commitsWed 17:00 — 1 commitsWed 18:00 — 5 commitsWed 19:00 — 6 commitsWed 20:00 — 20 commitsWed 21:00 — 20 commitsWed 22:00 — 16 commitsWed 23:00 — 18 commitsThu 0:00 — 7 commitsThu 1:00 — 4 commitsThu 2:00 — 11 commitsThu 3:00 — 7 commitsThu 4:00 — 3 commitsThu 5:00 — 0 commitsThu 6:00 — 1 commitsThu 7:00 — 0 commitsThu 8:00 — 5 commitsThu 9:00 — 9 commitsThu 10:00 — 6 commitsThu 11:00 — 4 commitsThu 12:00 — 3 commitsThu 13:00 — 12 commitsThu 14:00 — 15 commitsThu 15:00 — 12 commitsThu 16:00 — 5 commitsThu 17:00 — 8 commitsThu 18:00 — 18 commitsThu 19:00 — 16 commitsThu 20:00 — 8 commitsThu 21:00 — 6 commitsThu 22:00 — 9 commitsThu 23:00 — 4 commitsFri 0:00 — 5 commitsFri 1:00 — 4 commitsFri 2:00 — 11 commitsFri 3:00 — 11 commitsFri 4:00 — 9 commitsFri 5:00 — 4 commitsFri 6:00 — 9 commitsFri 7:00 — 3 commitsFri 8:00 — 4 commitsFri 9:00 — 2 commitsFri 10:00 — 9 commitsFri 11:00 — 12 commitsFri 12:00 — 7 commitsFri 13:00 — 11 commitsFri 14:00 — 6 commitsFri 15:00 — 15 commitsFri 16:00 — 7 commitsFri 17:00 — 6 commitsFri 18:00 — 3 commitsFri 19:00 — 5 commitsFri 20:00 — 8 commitsFri 21:00 — 9 commitsFri 22:00 — 11 commitsFri 23:00 — 10 commitsSat 0:00 — 8 commitsSat 1:00 — 9 commitsSat 2:00 — 8 commitsSat 3:00 — 8 commitsSat 4:00 — 11 commitsSat 5:00 — 13 commitsSat 6:00 — 6 commitsSat 7:00 — 3 commitsSat 8:00 — 6 commitsSat 9:00 — 6 commitsSat 10:00 — 4 commitsSat 11:00 — 7 commitsSat 12:00 — 2 commitsSat 13:00 — 6 commitsSat 14:00 — 5 commitsSat 15:00 — 1 commitsSat 16:00 — 1 commitsSat 17:00 — 1 commitsSat 18:00 — 5 commitsSat 19:00 — 2 commitsSat 20:00 — 1 commitsSat 21:00 — 9 commitsSat 22:00 — 18 commitsSat 23:00 — 11 commits
Commit volume by weekday and hour (UTC). Larger dots mean more commits.

Who is committing

last 52 weeks
Maintainer commits33 (2%)
Community commits1,303 (98%)

1,336 commits in total over the last year.

DateListRankStars gained
Nov 13, 2026daily#10+245
  • tensorflow/tensorflow

    An Open Source Machine Learning Framework for Everyone

    201.6K stars · C++

  • ggml-org/llama.cpp

    LLM inference in C/C++

    134.8K stars · C++

  • ocornut/imgui

    Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

    77.1K stars · C++

  • protocolbuffers/protobuf

    Protocol Buffers - Google's data interchange format

    72.2K stars · C++

  • boykopovar/AnyPS5

    Tool for automatic PS5 executables porting to Linux and Windows

    53K stars · C++

  • grpc/grpc

    C++ based gRPC (C++, Python, Ruby, Objective-C, PHP, C#)

    45.4K stars · C++