OurSources/owopserverPublic

A Node.js server for the Ourworldofpixels client, designed for performance

AI summary: A highly performant Node.js backend server for the Ourworldofpixels client.

Stars
2
Forks
0
Watchers
0
Open issues
0
Open PRs
0
Contributors
~6
Commits
101
Branches
5

JavaScriptMITCreated May 19, 2025Last push 6mo ago

Star history

since Feb 8, 2026
01122Feb 2026Apr 2026Jun 2026Aug 2026
2 stars as of Aug 7, 2026, tracked back to Feb 8, 2026. Historical curve reconstructed from public GitHub event archives, calibrated to the current total.

Contribution activity

commits per day, last 52 weeks
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6 commits in the last yearLessMore

Signals and awards

derived from tracked data
  • Permissive license

    MIT

What owopserver does

OWOP Server is a custom Node.js backend implementation designed specifically for the Ourworldofpixels client. It was built from the ground up to offer significantly better performance than existing JavaScript-based servers in the ecosystem. The server handles client connections, world state synchronization, and pixel updates with high efficiency. It includes a flexible configuration system through JSON files and environment variables to customize server properties. The project allows developers and community members to host their own robust instances of the collaborative pixel art game.

Node.js developers, game server administrators, and Ourworldofpixels community members who want to host custom instances. It requires Node.js, Yarn, and basic server configuration knowledge.

  • Feature: Provides a highly optimized Node.js backend for the Ourworldofpixels client.
  • Feature: Handles high-frequency pixel updates and client synchronization efficiently.
  • Feature: Configurable via environment variables and a dedicated JSON configuration file.
  • Feature: Supports custom command routing and symlinking for extended functionality.
  • Feature: Designed as a drop-in, high-performance replacement for older JavaScript servers.

Where teams use it

Private Server Hosting

Allows communities to host their own isolated and performant instances of Ourworldofpixels.

Game Server Optimization

Serves as a foundation for handling thousands of concurrent pixel updates without lagging.

Custom Gameplay Mechanics

Enables developers to modify the server backend to introduce new rules or commands.

Load Testing

Provides a robust architecture for testing high-throughput WebSocket communication.

Getting started: yarn install

README

main branch

OWOP Server

This is a server for https://ourworldofpixels.com. It's written in Node.js and designed to be more performant than other js OWOP servers out there.

How to use

  1. Install Node.js and Yarn (recommended to use Node 18.17.0, and the latest version of Yarn, 1.22.19 as I'm writing this)
  2. Clone or download this repo
  3. Rename .env.example to .env, then configure the variables inside of it according to the comments
  4. If you wish, configure some other server properties in config.json
  5. Run yarn install from a command prompt in the server directory
  6. Run yarn start to start the server
  7. If using some weird fucked up server config u can specify a location to symlink commands to relative to repo src dir in config.json

(7a) - in config.json do this:

"cmdPathOverride": {
	"src": "path/to/repo/src/dir"
}

About

I made this mostly as a fun project to see if I could. I've coded in OWOP for a decent amount of time, but only ever from the client's side. Seeing that the official server often had issues with lag and other OWOP servers I've found also did, I set out to write a better server that would have a lot less of those issues. A decent amount of benchmarking went into this to optimize some of the more heavily used parts of the server, such as chunk loading. Of course, being in an interpreted language, there is going to be some slowdown compared to the official server which is in C++. Hopefully other optimizations I've made can make up for that difference, or at least get close.

This includes: support for all tools, all user and moderator commands, most world properties, banning, captcha, HTTP api without some of the secret messages, and a good portion of the admin commands.

Feature requests and bug reports

You can propose features to me on Discord: Lapis#7110 If you find a bug or issue, let me know through Discord and I will most likely fix it.

View on GitHub

Recent activity

commits and pull requests

Commits per week

last 52 weeks
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6 commits in the last 52 weeks.

When work happens

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Commit volume by weekday and hour (UTC). Larger dots mean more commits.
DateListRankStars gained
Feb 13, 2026daily#3+438
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