emilkowalski/skillsPublic

Skills for Designers and Engineers.

AI summary: A curated repository of advanced design and animation principles tailored for frontend design engineers.

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MITCreated Mar 16, 2026Last push 2d ago+3.7K stars this week+4.4K this month

Star history

since Jun 14, 2026
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26.6K stars as of Aug 7, 2026, tracked back to Jun 14, 2026. Historical curve reconstructed from public GitHub event archives, calibrated to the current total.

Contribution activity

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39 commits in the last yearLessMore

Signals and awards

derived from tracked data
  • Widely adopted

    26,607 stars

  • Rising fast

    +3,686 stars this week

  • Permissive license

    MIT

  • Repeat trending

    8 trending appearances

What skills does

This repository acts as a highly specialized knowledge base bridging the gap between visual design and frontend engineering. It codifies complex design decisions, particularly concerning UI animation, micro-interactions, and spatial layouts, into actionable technical advice. Rather than providing generic CSS snippets, it breaks down the underlying physics, timing functions, and psychological impacts of specific UI behaviors. The content is structured to help engineers evaluate whether a specific animation enhances usability or introduces friction. It serves as a masterclass in building interfaces that feel exceptionally polished and responsive.

Frontend developers, UX/UI designers, and design engineers focused on creating high-quality, deeply interactive web interfaces. Requires an understanding of CSS, DOM rendering, and basic design principles.

  • Animation Physics: Details the mathematical principles behind spring animations and easing curves for natural-feeling motion.
  • Interaction Audits: Provides frameworks for evaluating the necessity and impact of complex micro-interactions.
  • Spatial Reasoning: Explains advanced layout techniques and the psychological implications of whitespace and typography scaling.
  • Performance Considerations: Links aesthetic decisions directly to browser rendering performance and hardware acceleration.
  • Actionable Heuristics: Codifies subjective design taste into objective rules that engineers can apply during implementation.

Where teams use it

UI Polish

Frontend engineers consult the animation physics guidelines to replace linear CSS transitions with fluid, interruptible spring physics.

Design System Construction

Designers use the documented heuristics to establish firm rules for motion and spatial scaling within corporate design systems.

Performance Debugging

Developers optimize slow interactions by applying the repository's guidelines on triggering hardware acceleration during complex layout shifts.

Cross-Discipline Communication

Engineers use the specific terminology provided to effectively communicate technical constraints to UI designers.

Getting started: Read through the core documentation files in the repository to understand the foundational heuristics.

README

main branch
opengraph-image-pwu6ef

Skills For Design Engineers

skills.sh

For designers and engineers to help them build better user interfaces.

Knowing whether you made a right choice when it comes to animations, or design in general, is hard. These skills aim to help you get to those right decisions faster.

They are based on my years of experience working at companies like Vercel and Linear.

All the skills here are a side-effect of domain-expertise. AI doesn’t replace such expertise, it amplifies what you can get out of it and makes you way better relative to others.

So learn to code, design, or develop expertise in any other field. It’s extremely valuable.

You can stay up to date with my skills here:

Sign Up To The Newsletter

Install

npx skills@latest add emilkowalski/skills

Why use it?

Agents don’t have great taste

I have seen plenty of times that agents don’t pick the right ingredients for an animation. An ease-in easing for an enter animation when it’s supposed to be ease-out (here’s why). Or they choose a solid border instead of a semi-transparent shadow for your UIs.

All these small things compound and make your interface either amazing, or just... not that great.

As explained in Agents with Taste, these skills list all the little mistakes agents can potentially make and explain how to fix them.

This is your shortcut to great interfaces. A shortcut to stand out in a sea of slop.

Reference

  • emil-design-eng — The main skill that consists of mostly animation, but also some design advice.
  • review-animations — Review your animations in a strict way, based on my rules.
  • improve-animations — Audit all the animations in your codebase and get prioritized, self-contained plans that any agent can execute.
  • find-animation-opportunities — Search your UI for places that would genuinely benefit from motion, while also telling you what not to animate.
  • animation-vocabulary — Get better animations from an AI by telling it exactly what you want by using the right words.
  • apple-design — Apple’s principles for interface design and fluid motion, distilled from their WWDC design talks and translated for the web.
  • pick-ui-library — Have your agent pick the right library for the task based on libraries I use and trust, instead of letting AI hand-roll a toast component or install an abandoned package.
  • prototype — Build multiple different versions of a UI piece you describe and go through them using a switcher.
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Code frequency

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+1.1K-1.1KWeek of 2026-03-15: +690 linesWeek of 2026-03-15: -17 linesWeek of 2026-03-22: +64 linesWeek of 2026-03-22: -56 linesWeek of 2026-03-29: +0 linesWeek of 2026-03-29: -0 linesWeek of 2026-04-05: +0 linesWeek of 2026-04-05: -0 linesWeek of 2026-04-12: +0 linesWeek of 2026-04-12: -0 linesWeek of 2026-04-19: +0 linesWeek of 2026-04-19: -0 linesWeek of 2026-04-26: +0 linesWeek of 2026-04-26: -0 linesWeek of 2026-05-03: +0 linesWeek of 2026-05-03: -0 linesWeek of 2026-05-10: +0 linesWeek of 2026-05-10: -0 linesWeek of 2026-05-17: +0 linesWeek of 2026-05-17: -0 linesWeek of 2026-05-24: +0 linesWeek of 2026-05-24: -0 linesWeek of 2026-05-31: +0 linesWeek of 2026-05-31: -0 linesWeek of 2026-06-07: +0 linesWeek of 2026-06-07: -0 linesWeek of 2026-06-14: +343 linesWeek of 2026-06-14: -1 linesWeek of 2026-06-21: +31 linesWeek of 2026-06-21: -15 linesWeek of 2026-06-28: +201 linesWeek of 2026-06-28: -23 linesWeek of 2026-07-05: +1,138 linesWeek of 2026-07-05: -548 linesWeek of 2026-07-12: +134 linesWeek of 2026-07-12: -1 linesWeek of 2026-07-19: +91 linesWeek of 2026-07-19: -34 linesWeek of 2026-07-26: +288 linesWeek of 2026-07-26: -0 linesMar 15, 2026Jul 26, 2026
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Commits per week

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39 commits in the last 52 weeks.

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Commit volume by weekday and hour (UTC). Larger dots mean more commits.

Who is committing

last 52 weeks
Maintainer commits41 (98%)
Community commits1 (2%)

42 commits in total over the last year.

DateListRankStars gained
Jul 20, 2026daily#13+3
Jul 18, 2026daily#6+6
Jul 17, 2026daily#10+8
Jul 16, 2026daily#8+8
Jul 15, 2026daily#16+6
Jul 12, 2026daily#20+3
Jul 11, 2026daily#25+2
Jul 10, 2026daily#7+4