heygen-com/hyperframesPublic

Write HTML. Render video. Built for agents.

AI summary: HTML-based video rendering engine designed for programmatic and AI-driven content generation.

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TypeScriptApache-2.0Created Mar 10, 2026Last push todayLatest release v0.7.94+1.1K stars this week+1.4K this month

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since Mar 29, 2026
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39.9K stars as of Aug 7, 2026, tracked back to Mar 29, 2026. Historical curve reconstructed from public GitHub event archives, calibrated to the current total.

Contribution activity

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Signals and awards

derived from tracked data
  • Widely adopted

    39,871 stars

  • Very active

    3,205 commits in 52 weeks

  • Well documented

    High community health score

  • Permissive license

    Apache-2.0

  • Continuous integration

    Automated checks passing

  • Repeat trending

    7 trending appearances

What hyperframes does

HyperFrames is a rendering engine that translates standard HTML and CSS into high-quality video frames, tailored specifically for automated and AI workflows. It allows developers and AI agents to generate dynamic video content programmatically using familiar web markup, avoiding complex video editing APIs. The framework supports injecting real-time data into templates, making it ideal for creating personalized messages or data visualization videos. It comes with pre-built component blocks and integrates seamlessly into Node.js automation pipelines.

HyperFrames is built for developers, AI engineers, and automation specialists who need to generate video content programmatically. It is particularly valuable for teams building AI agents that require a reliable method for outputting visual media.

  • HTML to video compilation: Renders standard web markup and CSS directly into sequential video frames.
  • Agent-first architecture: Optimized to allow AI models to easily generate visual outputs using web technologies.
  • Dynamic data binding: Injects real-time information into HTML templates for personalized video rendering.
  • Pre-built block catalog: Offers ready-to-use components like data charts to accelerate content creation.
  • Node.js integration: Fits smoothly into existing programmatic pipelines via a standard npm package.

Where teams use it

Automated video reporting

Marketing teams generate daily video reports from analytics data by piping numbers into HTML templates.

AI agent visual responses

Developers build assistants that respond with generated instructional videos rather than plain text.

Programmatic marketing campaigns

Growth hackers render thousands of customized outreach videos dynamically using customer data.

Data visualization videos

Content creators automate the generation of animated data charts for social media platforms.

Getting started: npx skills add heygen-com/hyperframes --full-depth

README

main branch

HyperFrames

npm version npm downloads License Node.js Discord

Write HTML. Render video. Built for agents.

Quickstart | Showcase | Playground | Catalog | Docs | Discord

HyperFrames demo: HTML code on the left transforms into a rendered video on the right

HyperFrames is an open-source framework for turning HTML, CSS, media, and seekable animations into deterministic MP4 videos. Use it locally with the CLI, from AI coding agents with skills, or as the rendering core behind hosted authoring workflows.

Quick Start

With an AI coding agent

Install the HyperFrames skills, then describe the video you want:

npx skills add heygen-com/hyperframes --full-depth

The picker opens with nothing pre-selected — the Core Skills group is all you need: the /hyperframes router installs each creation workflow on demand. Agents and non-interactive runs should use npx hyperframes skills update instead — it installs exactly the core set, whereas a non-interactive skills add without --skill installs all 19.

--full-depth does a full clone of the repo's current main. Without it, skills add fetches the skills.sh registry blob, which lags main by hours — you'd get an older copy of a skill. (hyperframes skills update already installs full-depth.)

Try a prompt like:

Using /hyperframes, create a 10-second product intro with a fade-in title, a background video, and subtle background music.

The skills teach agents the HyperFrames production loop: plan the video, write valid HTML, wire seekable animations, add media, lint, preview, and render. They work with Claude Code, Cursor, Gemini CLI, Codex, and other coding agents that support skills.

Skills

HyperFrames ships 19 skills agents load on demand. Read /hyperframes first — it's the router and capability map; it picks a workflow for any "make me a…" request — video, deck, or composition port — and points to the domain skills below.

Default to the core set — the router installs each creation workflow on demand. npx hyperframes skills update installs exactly that from anywhere; the interactive picker (npx skills add heygen-com/hyperframes --full-depth) lists it as the "Core Skills" group, nothing pre-selected. The picker is interactive-only — a non-interactive or agent run without --skill installs all 19. Use npx skills add heygen-com/hyperframes --all --full-depth to install all 19 deliberately (skips the picker), or npx skills add heygen-com/hyperframes --skill <name> --full-depth for just one (bare name, no leading /). Keep --full-depth — it installs the current main; without it skills add fetches the skills.sh blob, which lags by hours.

Installs stay lean after that: npx hyperframes init keeps the core set fresh (the router, the hyperframes-* domain skills, and media-use — plus whatever is already installed; /figma stays on demand) and never expands a partial install; the creation workflows install on demand — the router runs npx hyperframes skills update <workflow> before entering one. Nothing re-pulls the full set behind your back.

Upload to Codex

Build the upload-ready Codex plugin archive from the committed HEAD version of the manifest, brand assets, and skills:

bun run package:codex-plugin

This writes dist/hyperframes-plugin.zip with a hyperframes/ root folder and fails if the archive exceeds Codex's 100 MB upload limit.

Router

Skill Use when
/hyperframes Read first for any request to make / create / edit / animate / render a video, animation, or motion graphic. Capability map for the domain skills, the intent layer that confirms every creation brief up front, and intent router for the creation workflows below.

Creation workflows

Skill Use when
/product-launch-video Any website — marketing / launching / promoting a product (from its URL, a brief, or a script), or a site tour / showcase / social clip featuring the site's own visuals. Up to ~3 min (sweet spot 30-90s).
/faceless-explainer Explaining a topic / concept from arbitrary text — no product, no URL, no website capture; every visual is LLM-invented (typography / abstract / diagram / data-viz).
/pr-to-video A GitHub pull request (PR URL, owner/repo#N ref, or "this PR") → changelog / feature-reveal / fix / refactor explainer, read via the gh CLI.
/embedded-captions Adding captions / subtitles to an existing talking-head video (footage untouched) — verbatim rail, embedded climax behind the subject, or pure-cinematic embed.
/talking-head-recut Packaging an existing talking-head / interview / podcast video with designed graphic overlays — lower-thirds, data callouts, kinetic titles, pull-quotes, side panels, PiP.
/motion-graphics A short, unnarrated, design-led motion graphic (~under 10s) — kinetic type, stat / chart hit, logo sting, lower-third, animated tweet / headline. MP4 or transparent overlay.
/music-to-video A music track (audio file, video to pull audio from, or one generated from a mood brief) → a beat-synced video — lyric, slideshow, or kinetic promo; music drives pacing.
/slideshow A presentation / pitch deck / interactive deck — discrete slides, fragment reveals, branching, hotspot navigation, presenter mode. Output is a navigable deck, not a rendered video.
/general-video Anything else — longer or multi-scene pieces, brand / sizzle reel, title card, static loop, freeform composition. Input- and length-agnostic fallback, and the home of companion mode (co-create with the full toolbox).
/remotion-to-hyperframes Porting an existing Remotion (React) composition's source to HyperFrames HTML. One-way migration, not creation.

Domain skills (loaded on demand)

Atomic capabilities the creation workflows compose against — pull one when you need that specific layer.

Skill Covers
/hyperframes-core The composition contract — data-* timing attributes, class="clip", tracks, sub-compositions, variables, framework-owned media playback, determinism rules.
/hyperframes-animation All animation knowledge — atomic motion rules, scene blueprints, transitions, runtime adapters (GSAP / Lottie / Three.js / Anime.js / CSS / WAAPI / TypeGPU).
/hyperframes-keyframes Seek-safe keyframe authoring across runtimes — GSAP timelines, CSS keyframes, Anime.js, WAAPI, FLIP, paths, masks, SVG morph/draw, 3D depth — plus hyperframes keyframes diagnostics for rendered motion.
/hyperframes-creative Non-animation creative direction — frame.md / design.md, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns.
/media-use The media OS — resolve any media need (BGM, SFX, image, icon, logo, voice, color grade, LUT) into a frozen local file or paste-ready block + ledger record, generate via TTS/music/image models when the catalog misses, transcribe, caption, remove backgrounds, and reuse assets across projects. One shared audio engine + manifest tracking.
/hyperframes-cli CLI dev loop — init, lint, check, snapshot, preview, render, publish, doctor, plus HeyGen-hosted cloud rendering (cloud render) and AWS Lambda rendering (lambda deploy / render / progress).
/hyperframes-registry Install and wire registry blocks and components into compositions via hyperframes add. Authoring a new block or component to contribute upstream.
/figma Import Figma assets, tokens, components, and storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI) plus Motion animations (MCP) and shaders (MCP source / native export) into a composition.

For visual design handoff workflows, see the Claude Design guide and Open Design guide.

Manually with the CLI

npx hyperframes init my-video
cd my-video
npx hyperframes preview      # preview in browser with live reload
npx hyperframes render       # render to MP4

Requirements: Node.js 22+, FFmpeg

What You Can Build

Need ideas? Browse the Showcase for finished videos you can watch, read, run, and remix.

  • Product launch videos and feature announcements
  • PR walkthroughs with animated code diffs, narration, and captions
  • Data visualizations, chart races, and map animations
  • Social videos with kinetic captions, overlays, and music
  • Docs-to-video, PDF-to-video, and site-tour explainers
  • Reusable motion graphics for automated content pipelines

Frame.md

frame.md — your design system, ready for video.

Every brand has a design.md. None of them were written for a camera. frame.md is the missing translation layer: it takes your web-context design spec and inverts it for the frame — the same tokens, the same rules, but rewritten so an AI agent can compose a promo video without guessing at scale or reaching for web chrome.

The output is a DESIGN.md superset your whole toolchain can read. Atoms stay sacred. Composition stays free. Numbers come from the script.

Biennale Yellow
Biennale Yellow
BlockFrame
BlockFrame
Blue Professional
Blue Professional
Bold Poster
Bold Poster
Broadside
Broadside
Capsule
Capsule
Cartesian
Cartesian
Cobalt Grid
Cobalt Grid
Coral
Coral
Creative Mode
Creative Mode

Browse and remix them all at hyperframes.dev/design.

How It Works

Define a video as HTML. Add data attributes for timing and tracks. Use GSAP, CSS, Lottie, Three.js, Anime.js, WAAPI, or your own frame adapter for seekable animation.

<div id="stage" data-composition-id="launch" data-start="0" data-width="1920" data-height="1080">
  <video
    class="clip"
    data-start="0"
    data-duration="6"
    data-track-index="0"
    src="intro.mp4"
    muted
    playsinline
  ></video>

  <h1 id="title" class="clip" data-start="1" data-duration="4" data-track-index="1">Launch day</h1>

  <audio
    data-start="0"
    data-duration="6"
    data-track-index="2"
    data-volume="0.5"
    src="music.wav"
  ></audio>

  <script src="https://cdn.jsdelivr.net/npm/gsap@3/dist/gsap.min.js"></script>
  <script>
    const tl = gsap.timeline({ paused: true });
    tl.from("#title", { opacity: 0, y: 40, duration: 0.8 }, 1);
    window.__timelines = window.__timelines || {};
    window.__timelines.launch = tl;
  </script>
</div>

Preview instantly in the browser. Render locally or in Docker. The renderer seeks each frame in headless Chrome and encodes the result with FFmpeg, so the same input produces the same video.

HyperFrames Stack

HyperFrames is the open-source rendering engine, plus a growing set of tools around HTML-native video creation.

Piece Status What it does
CLI Available Scaffold, preview, lint, inspect, and render local video projects
Core / Engine / Producer Available Parse compositions, drive headless Chrome, encode video, and mix audio
Catalog Available Reusable blocks and components for transitions, overlays, captions, charts, maps, and effects
Agent skills Available Teach coding agents the video-production patterns that generic web docs miss
Studio Available, evolving Browser surface for previewing and editing compositions
AWS Lambda rendering Available Deploy a distributed render stack and drive renders from your laptop or CI
hyperframes.dev Available Community playground for previewing, iterating, sharing, and rendering HTML-native video projects
frame.md Available Invert your design system for the camera — a DESIGN.md superset an agent can compose video from

Catalog

Install ready-to-use blocks and components:

npx hyperframes add flash-through-white   # shader transition
npx hyperframes add instagram-follow      # social overlay
npx hyperframes add data-chart            # animated chart

Browse the catalog at hyperframes.heygen.com/catalog.

Why HyperFrames?

  • HTML-native: compositions are HTML files with data attributes. No React requirement, no proprietary timeline format.
  • Agent-friendly: agents already write HTML, and the CLI is non-interactive by default.
  • Deterministic: same input, same frames, same output. Built for CI, regression tests, and automated rendering.
  • No build step: an index.html composition plays as-is and can be previewed directly in the browser.
  • Adapter-based animation: bring GSAP, CSS animations, Lottie, Three.js, Anime.js, WAAPI, or a custom runtime.
  • Open source: Apache 2.0 license, with no per-render fees or commercial-use thresholds.

HyperFrames vs Remotion

HyperFrames is inspired by Remotion. Both tools render video with headless Chrome and FFmpeg. The main difference is the authoring model: Remotion's bet is React components; HyperFrames' bet is plain HTML that humans and agents can both write easily.

HyperFrames Remotion
Authoring HTML + CSS + seekable animation React components
Build step None; index.html plays as-is Bundler required
Agent handoff Plain HTML files JSX / React project
Library-clock animations Seekable, frame-accurate via adapters Wall-clock animation patterns need care
Distributed rendering Local and AWS Lambda render paths Remotion Lambda, mature cloud renderer
License Apache 2.0 Source-available Remotion License

Read the full comparison in the HyperFrames vs Remotion guide.

Documentation

Full documentation: hyperframes.heygen.com/introduction

Packages

Package Description
hyperframes CLI for creating, previewing, linting, and rendering compositions
@hyperframes/core Types, parsers, generators, linter, runtime, and frame adapters
@hyperframes/engine Seekable page-to-video capture engine using Puppeteer and FFmpeg
@hyperframes/producer Full rendering pipeline for capture, encode, and audio mix
@hyperframes/studio Browser-based composition editor UI
@hyperframes/player Embeddable <hyperframes-player> web component
@hyperframes/shader-transitions WebGL shader transitions for compositions
@hyperframes/aws-lambda AWS Lambda SDK and deployment surface for distributed renders

Community

HyperFrames is used in production at HeyGen, with community examples from teams like tldraw, TanStack, and others in ADOPTERS.md. Open a PR if your team is using HyperFrames.

Development Note

The repo uses Git LFS for golden regression-test baselines under packages/producer/tests/**/output.mp4 (about 240 MB of .mp4 files). If you're cloning the full repo for development, install Git LFS first:

# macOS
brew install git-lfs

# Ubuntu / Debian
sudo apt install git-lfs

# Windows
winget install GitHub.GitLFS

# Then, once per machine
git lfs install

If you only need source files, you can skip LFS content:

GIT_LFS_SKIP_SMUDGE=1 git clone https://github.com/heygen-com/hyperframes.git

License

Apache 2.0

View on GitHub

Recent activity

commits and pull requests

Releases and announcements

333 total
  1. v0.7.94v0.7.94Aug 5, 2026

    # HyperFrames v0.7.94 Released on 2026-08-05. The CLI now supports explicit RFC 8628 device authorization for attended SSH and remote-terminal sessions, so users can sign in without copying API keys or exposing a loopback callback. The flow is fail-closed, validates minted tokens before atomic persistence, and leaves the existing browser login unchanged. ## Features - **CLI:** Add device authorization login ([b9233525b](https://github.com/heygen-com/hyperframes/commit/b9233525b2e02ec9329445ab2602ebd557033daf), [#2836](https://github.com/heygen-com/hyperframes/pull/2836)) ## Full changelog https://github.com/heygen-com/hyperframes/compare/v0.7.93...v0.7.94

  2. v0.7.93v0.7.93Aug 5, 2026

    # HyperFrames v0.7.93 Released on 2026-08-05. Studio now preserves and recovers external file edits instead of silently overwriting them, while logical timeline navigation makes keyboard control more predictable. The engine and producer also harden remote downloads, ffprobe invocation, telemetry path redaction, GPU verification, and cross-frame-rate BeginFrame timing. ## Features - **Studio:** Model logical timeline navigation ([0f1333c80](https://github.com/heygen-com/hyperframes/commit/0f1333c80d3c18eddf8af69110168cc910d14fec), [#2712](https://github.com/heygen-com/hyperframes/pull/2712)) - **Studio:** Add external conflict recovery UI ([8a0dccfc7](https://github.com/heygen-com/hyperframes/commit/8a0dccfc72224d993efdb0ae8d95fc0e020327d4), [#2992](https://github.com/heygen-com/hyperframes/pull/2992)) - **Studio:** Coordinate external file changes ([a99caad58](https://github.com/heygen-com/hyperframes/commit/a99caad581496f2ad8e132b750ced73be8cf3e51), [#2991](https://github.com/heygen-com/hyperframes/pull/2991)) - **Studio:** Preserve external file conflicts ([b30a23402](https://github.com/heygen-com/hyperframes/commit/b30a23402e2db19b43cb0283e1553048746fb8bb), [#2990](https://g

  3. v0.7.92v0.7.92Aug 4, 2026
  4. v0.7.90v0.7.90Aug 3, 2026

    # HyperFrames v0.7.90 Released on 2026-08-03. Prevents short compositions from decoding entire long video sources and exhausting producer memory through HDR raw-frame scratch and filesystem page cache. Extraction now follows the playable timeline, reserves bounded scratch capacity across concurrent renders, and cleans resources on every exit path. ## Fixes - **Producer:** Bound video extraction to the composition's playable interval instead of the source's full duration, including negative timeline starts, non-zero media offsets, loops, held tails, and distributed planning ([#2955](https://github.com/heygen-com/hyperframes/pull/2955)) - **Producer:** Limit concurrent HDR raw-frame scratch against the configured ceiling, cgroup memory, and free disk; release reservations and temporary resources after success, cancellation, and partial failure ([#2955](https://github.com/heygen-com/hyperframes/pull/2955)) - **Engine:** Resolve the true final playable frame for held-tail media, including streams with non-zero or negative timestamp bases, without sharing cancellation state across renders ([#2955](https://github.com/heygen-com/hyperframes/pull/2955)) - **Producer API:** Add `outputD

  5. v0.7.89v0.7.89Aug 2, 2026

    # HyperFrames v0.7.89 Released on 2026-08-02. Stops generated waveform, thumbnail, and transcode caches from retriggering Studio project reloads or appearing as project files. Real source edits still invalidate previews normally. ## Fixes - **CLI:** Ignore generated cache directories in the recursive project watcher, preventing preview refresh loops during cache generation ([#2952](https://github.com/heygen-com/hyperframes/pull/2952)) - **Studio:** Keep generated caches out of Storyboard signatures and the project file tree while retaining invalidation for real source edits ([#2952](https://github.com/heygen-com/hyperframes/pull/2952)) ## Full changelog https://github.com/heygen-com/hyperframes/compare/v0.7.88...v0.7.89

Code frequency

additions and deletions
+328.8K-328.8KWeek of 2026-03-08: +386 linesWeek of 2026-03-08: -106 linesWeek of 2026-03-15: +54,545 linesWeek of 2026-03-15: -2 linesWeek of 2026-03-22: +73,213 linesWeek of 2026-03-22: -31,045 linesWeek of 2026-03-29: +36,657 linesWeek of 2026-03-29: -20,130 linesWeek of 2026-04-05: +10,215 linesWeek of 2026-04-05: -4,813 linesWeek of 2026-04-12: +49,619 linesWeek of 2026-04-12: -13,507 linesWeek of 2026-04-19: +45,858 linesWeek of 2026-04-19: -9,817 linesWeek of 2026-04-26: +26,012 linesWeek of 2026-04-26: -5,226 linesWeek of 2026-05-03: +51,338 linesWeek of 2026-05-03: -25,333 linesWeek of 2026-05-10: +328,824 linesWeek of 2026-05-10: -22,424 linesWeek of 2026-05-17: +94,915 linesWeek of 2026-05-17: -270,446 linesWeek of 2026-05-24: +49,504 linesWeek of 2026-05-24: -4,641 linesWeek of 2026-05-31: +24,281 linesWeek of 2026-05-31: -2,060 linesWeek of 2026-06-07: +50,154 linesWeek of 2026-06-07: -27,364 linesWeek of 2026-06-14: +233,757 linesWeek of 2026-06-14: -23,119 linesWeek of 2026-06-21: +147,540 linesWeek of 2026-06-21: -154,385 linesWeek of 2026-06-28: +51,149 linesWeek of 2026-06-28: -6,670 linesWeek of 2026-07-05: +103,539 linesWeek of 2026-07-05: -19,845 linesWeek of 2026-07-12: +101,993 linesWeek of 2026-07-12: -25,061 linesWeek of 2026-07-19: +63,327 linesWeek of 2026-07-19: -21,560 linesWeek of 2026-07-26: +19,304 linesWeek of 2026-07-26: -4,756 linesMar 8, 2026Jul 26, 2026
+1.6M lines added, -692.3K removed over the last year.

Commits per week

last 52 weeks
4600Week of 2025-08-09: 0 commitsWeek of 2025-08-16: 0 commitsWeek of 2025-08-23: 0 commitsWeek of 2025-08-30: 0 commitsWeek of 2025-09-06: 0 commitsWeek of 2025-09-13: 0 commitsWeek of 2025-09-20: 0 commitsWeek of 2025-09-27: 0 commitsWeek of 2025-10-04: 0 commitsWeek of 2025-10-11: 0 commitsWeek of 2025-10-18: 0 commitsWeek of 2025-10-25: 0 commitsWeek of 2025-11-01: 0 commitsWeek of 2025-11-09: 0 commitsWeek of 2025-11-16: 0 commitsWeek of 2025-11-23: 0 commitsWeek of 2025-11-30: 0 commitsWeek of 2025-12-07: 0 commitsWeek of 2025-12-14: 0 commitsWeek of 2025-12-21: 0 commitsWeek of 2025-12-28: 0 commitsWeek of 2026-01-04: 0 commitsWeek of 2026-01-11: 0 commitsWeek of 2026-01-18: 0 commitsWeek of 2026-01-25: 0 commitsWeek of 2026-02-01: 0 commitsWeek of 2026-02-08: 0 commitsWeek of 2026-02-15: 0 commitsWeek of 2026-02-22: 0 commitsWeek of 2026-03-01: 0 commitsWeek of 2026-03-08: 4 commitsWeek of 2026-03-15: 1 commitsWeek of 2026-03-22: 134 commitsWeek of 2026-03-29: 67 commitsWeek of 2026-04-05: 33 commitsWeek of 2026-04-12: 67 commitsWeek of 2026-04-19: 146 commitsWeek of 2026-04-26: 85 commitsWeek of 2026-05-03: 115 commitsWeek of 2026-05-10: 181 commitsWeek of 2026-05-17: 306 commitsWeek of 2026-05-24: 115 commitsWeek of 2026-05-31: 87 commitsWeek of 2026-06-07: 134 commitsWeek of 2026-06-14: 166 commitsWeek of 2026-06-21: 130 commitsWeek of 2026-06-28: 137 commitsWeek of 2026-07-05: 460 commitsWeek of 2026-07-12: 293 commitsWeek of 2026-07-19: 149 commitsWeek of 2026-07-26: 249 commitsWeek of 2026-08-02: 146 commitsAug 9, 2025Aug 2, 2026
3.2K commits in the last 52 weeks.

When work happens

weekday and hour
SunMonTueWedThuFriSat036912151821Sun 0:00 — 22 commitsSun 1:00 — 17 commitsSun 2:00 — 8 commitsSun 3:00 — 4 commitsSun 4:00 — 3 commitsSun 5:00 — 4 commitsSun 6:00 — 1 commitsSun 7:00 — 2 commitsSun 8:00 — 6 commitsSun 9:00 — 3 commitsSun 10:00 — 10 commitsSun 11:00 — 8 commitsSun 12:00 — 3 commitsSun 13:00 — 44 commitsSun 14:00 — 11 commitsSun 15:00 — 10 commitsSun 16:00 — 11 commitsSun 17:00 — 27 commitsSun 18:00 — 15 commitsSun 19:00 — 24 commitsSun 20:00 — 14 commitsSun 21:00 — 21 commitsSun 22:00 — 20 commitsSun 23:00 — 13 commitsMon 0:00 — 15 commitsMon 1:00 — 18 commitsMon 2:00 — 13 commitsMon 3:00 — 7 commitsMon 4:00 — 3 commitsMon 5:00 — 8 commitsMon 6:00 — 0 commitsMon 7:00 — 3 commitsMon 8:00 — 0 commitsMon 9:00 — 9 commitsMon 10:00 — 11 commitsMon 11:00 — 10 commitsMon 12:00 — 11 commitsMon 13:00 — 17 commitsMon 14:00 — 22 commitsMon 15:00 — 23 commitsMon 16:00 — 55 commitsMon 17:00 — 24 commitsMon 18:00 — 42 commitsMon 19:00 — 41 commitsMon 20:00 — 34 commitsMon 21:00 — 33 commitsMon 22:00 — 39 commitsMon 23:00 — 28 commitsTue 0:00 — 39 commitsTue 1:00 — 36 commitsTue 2:00 — 23 commitsTue 3:00 — 20 commitsTue 4:00 — 18 commitsTue 5:00 — 15 commitsTue 6:00 — 2 commitsTue 7:00 — 1 commitsTue 8:00 — 2 commitsTue 9:00 — 6 commitsTue 10:00 — 17 commitsTue 11:00 — 20 commitsTue 12:00 — 39 commitsTue 13:00 — 25 commitsTue 14:00 — 22 commitsTue 15:00 — 33 commitsTue 16:00 — 45 commitsTue 17:00 — 32 commitsTue 18:00 — 24 commitsTue 19:00 — 27 commitsTue 20:00 — 38 commitsTue 21:00 — 22 commitsTue 22:00 — 22 commitsTue 23:00 — 24 commitsWed 0:00 — 42 commitsWed 1:00 — 24 commitsWed 2:00 — 20 commitsWed 3:00 — 21 commitsWed 4:00 — 12 commitsWed 5:00 — 10 commitsWed 6:00 — 5 commitsWed 7:00 — 4 commitsWed 8:00 — 5 commitsWed 9:00 — 8 commitsWed 10:00 — 21 commitsWed 11:00 — 14 commitsWed 12:00 — 17 commitsWed 13:00 — 18 commitsWed 14:00 — 40 commitsWed 15:00 — 39 commitsWed 16:00 — 48 commitsWed 17:00 — 40 commitsWed 18:00 — 33 commitsWed 19:00 — 18 commitsWed 20:00 — 37 commitsWed 21:00 — 28 commitsWed 22:00 — 45 commitsWed 23:00 — 41 commitsThu 0:00 — 37 commitsThu 1:00 — 37 commitsThu 2:00 — 19 commitsThu 3:00 — 11 commitsThu 4:00 — 12 commitsThu 5:00 — 17 commitsThu 6:00 — 8 commitsThu 7:00 — 4 commitsThu 8:00 — 4 commitsThu 9:00 — 3 commitsThu 10:00 — 19 commitsThu 11:00 — 31 commitsThu 12:00 — 26 commitsThu 13:00 — 16 commitsThu 14:00 — 20 commitsThu 15:00 — 29 commitsThu 16:00 — 27 commitsThu 17:00 — 43 commitsThu 18:00 — 41 commitsThu 19:00 — 25 commitsThu 20:00 — 20 commitsThu 21:00 — 53 commitsThu 22:00 — 30 commitsThu 23:00 — 39 commitsFri 0:00 — 45 commitsFri 1:00 — 35 commitsFri 2:00 — 15 commitsFri 3:00 — 13 commitsFri 4:00 — 8 commitsFri 5:00 — 5 commitsFri 6:00 — 5 commitsFri 7:00 — 2 commitsFri 8:00 — 5 commitsFri 9:00 — 9 commitsFri 10:00 — 18 commitsFri 11:00 — 14 commitsFri 12:00 — 21 commitsFri 13:00 — 28 commitsFri 14:00 — 16 commitsFri 15:00 — 16 commitsFri 16:00 — 15 commitsFri 17:00 — 26 commitsFri 18:00 — 29 commitsFri 19:00 — 25 commitsFri 20:00 — 19 commitsFri 21:00 — 12 commitsFri 22:00 — 37 commitsFri 23:00 — 18 commitsSat 0:00 — 15 commitsSat 1:00 — 14 commitsSat 2:00 — 5 commitsSat 3:00 — 7 commitsSat 4:00 — 12 commitsSat 5:00 — 3 commitsSat 6:00 — 6 commitsSat 7:00 — 3 commitsSat 8:00 — 4 commitsSat 9:00 — 5 commitsSat 10:00 — 6 commitsSat 11:00 — 17 commitsSat 12:00 — 13 commitsSat 13:00 — 12 commitsSat 14:00 — 14 commitsSat 15:00 — 15 commitsSat 16:00 — 19 commitsSat 17:00 — 22 commitsSat 18:00 — 24 commitsSat 19:00 — 17 commitsSat 20:00 — 12 commitsSat 21:00 — 12 commitsSat 22:00 — 20 commitsSat 23:00 — 21 commits
Commit volume by weekday and hour (UTC). Larger dots mean more commits.
DateListRankStars gained
Jul 26, 2026daily#19+3
Jun 4, 2026daily#24+17
Apr 26, 2026daily#24+147
Apr 20, 2026daily#9+187
Apr 19, 2026daily#3+490
Apr 18, 2026daily#2+525
Apr 17, 2026daily#5+278
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