oso95/scroll-worldPublic

A skill that turn any brand into a scrollable 3D world landing page

AI summary: An agent skill that guides LLMs to generate continuous 3D scrolling landing pages.

Stars
7.6K
+240 today
Forks
857
Watchers
29
Open issues
2
Open PRs
7
Contributors
~1
Commits
19
Branches
1

JavaScriptMITCreated Jul 6, 2026Last push 9d ago+1.9K stars this week+1.9K this month

Star history

since Jul 5, 2026
02K4K6KJul 2026Jul 2026Jul 2026Aug 2026
7.6K stars as of Aug 6, 2026, tracked back to Jul 5, 2026. Historical curve reconstructed from public GitHub event archives, calibrated to the current total.

Contribution activity

commits per day, last 52 weeks
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19 commits in the last yearLessMore

Signals and awards

derived from tracked data
  • Breakout launch

    7,608 stars in 32 days

  • Rising fast

    +1,906 stars this week

  • Permissive license

    MIT

What scroll-world does

Scroll-world is a predefined skill for AI coding agents (like Claude Code or Codex) that instructs them on how to build specific, highly interactive web experiences. It guides the LLM to create a 'scroll-scrubbed' 3D world where the user's scroll action drives a continuous camera flight through different scenes. By providing this skill, it ensures the agent generates the complex WebGL, animation timeline, and component structure necessary for a cut-free, cinematic landing page.

Frontend developers, creative coders, and designers using AI agents to build complex web experiences. Requires an AI agent compatible with SKILL.md formats and basic web development knowledge.

  • Agent instruction set: Acts as a SKILL.md file to ground LLMs in the specific techniques needed for scroll-driven 3D animation.
  • Continuous camera flight: Guides the creation of a seamless, cut-free journey through multiple generated scenes.
  • Scroll-scrubbed animation: Ties the 3D camera and animation timeline directly to the user's scroll position.
  • Immersive scene transitions: Ensures the camera moves smoothly from the exterior to the interior of different brand environments.
  • Framework agnostic guidance: Can be used to instruct agents building with Three.js, React Three Fiber, or plain WebGL.

Where teams use it

Generating interactive landing pages

Used by developers to quickly instruct an AI to build a complex, modern 3D marketing site.

Brand storytelling

Helps create immersive narratives where the user physically scrolls through a brand's 'world'.

Product showcases

Ideal for guiding an AI to build a site that flies through the internal components of a product.

Standardizing complex animations

Ensures the AI doesn't hallucinate animation logic by providing a proven pattern for scroll-linked 3D.

Getting started: Add this skill to your agent's context or SKILL.md configuration.

README

main branch

scroll-world

demo.mp4

An agent skill — for Claude Code, Codex, and any SKILL.md-compatible agent — that builds an immersive, scroll-scrubbed "fly through the world" landing page for any industry or brand — the kind where, as you scroll, a camera flies from outside each scene into its interior, then flows on to the next scene with no cuts. One continuous connected flight through a little generated world (think the Emons logistics site, applied to whatever you want).

Install

Claude Code — as a plugin (recommended)

/plugin marketplace add oso95/scroll-world
/plugin install scroll-world@scroll-world

Then just ask for a scroll-through world landing page, or invoke /scroll-world.

Codex & other agents — via the skills CLI

Using Vercel's skills CLI, which installs into Codex, Claude Code, Cursor, and 20+ other agents:

npx skills add oso95/scroll-world            # pick your agent(s) when prompted
npx skills add oso95/scroll-world -a codex   # or target Codex directly

In Codex, invoke it with $scroll-world (or /skills to browse), or just ask for a scroll-through world landing page.

Manually (drop-in skill)

Copy the skill folder into your agent's skills directory:

git clone https://github.com/oso95/scroll-world
cp -R scroll-world/skills/scroll-world ~/.claude/skills/   # Claude Code
cp -R scroll-world/skills/scroll-world ~/.codex/skills/    # Codex

Requirements

  • The Monid CLI with an API key and balance — the default video-chain backend (Seedance 2.0, billed per clip in USD; see below).
  • The Higgsfield CLI, authenticated (higgsfield auth login), with credits — renders the scene stills, the kling3_0 fallback, and the whole chain when Monid is absent.
  • ffmpeg / ffprobe for frame extraction and encoding.
  • Python 3 with Pillow (for the mobile portrait canvases; also the optional transparent-scene knockout).
  • The Codex CLI (optional) — if present, the scene stills can be generated through Codex's built-in image_gen (the same GPT Image model), billed to a ChatGPT subscription instead of Higgsfield credits.
  • About the Monid default: verified 2026-07-25 — first/last-frame conditioning frame-locks, so it renders the full seamless chain; frames travel via Monid's free workspace file system. Pay-per-use with no subscription or monthly expiry (a 6-scene 1080p chain ≈ $27). The skill re-checks the endpoint schema each build and keeps qualification probes in the pipeline for when the catalog changes; Higgsfield credits remain the fallback biller.

What it does

It generates the art with AI: cohesive isometric diorama scenes (GPT Image 2 — via Higgsfield, or the Codex CLI on a ChatGPT subscription) and the camera flights themselves (Seedance image-to-video via Monid by default, pay-per-clip; Seedance or Kling on Higgsfield credits as fallback — only models that can frame-lock a seam), scrubbed by scroll position — the same technique behind Apple's scroll-through product pages. The camera genuinely moves; scroll only drives time. It's framework-agnostic: you get the Higgsfield pipeline, the prompt templates, and a portable vanilla-JS scrub engine that drops into plain HTML, Next.js, Vue, or a Python-served page — nothing assumes a stack.

When invoked, the skill:

  1. Interviews you — the subject/industry + pitch, a brand kit (import from a URL, hand it over, or have it proposed), art direction, the ordered scenes the camera visits, whether you want the mobile version (a second chain rendered natively in 9:16 portrait — composed for phones, not a crop of the landscape film), and the budget — render tiers and stills source shown with estimated credit costs, approved before anything generates.
  2. Generates the assets — one still per scene, one "dive-in" camera clip per scene, and the connector clips that join consecutive scenes, generated from the actual rendered frames of their neighbours so every seam is frame-identical. Mobile opt-in renders a parallel portrait chain the same way, frame-locked against its own 9:16 renders.
  3. Wires it up — a config-driven scroll engine that plays the whole chain as one flight, serving the portrait clips and posters automatically on phones.

What's in the skill

skills/scroll-world/
├── SKILL.md                    the procedure + the seam rule + gotchas
└── references/
    ├── prompts.md              intake checklist + every Higgsfield prompt template
    ├── pipeline.md             copy-paste batch scripts (generate → frames → connectors → encode)
    ├── scrub-engine.js         portable, config-driven scrub engine (blob-seek, lazy load, seam crossfade)
    ├── index-template.html     a minimal standalone page that mounts the engine
    └── knockout.py             background knockout for floating scenes

Notes

  • Asset generation costs money (~N image gens on Higgsfield credits + ~2N-1 video gens billed per clip on Monid by default; the mobile chain doubles the video gens) and takes a while — the skill runs generations in the background and polls. Monid pricing is per-token and printed per run; Higgsfield pricing isn't exposed by its CLI, so the skill calibrates against your live balance. Either way the estimated total is stated before spending.
  • The generated .mp4/.webp assets are produced per project; they're not shipped here.

Star History

Star History Chart

License

MIT — see LICENSE.

View on GitHub

Code frequency

additions and deletions
+3.2K-3.2KWeek of 2026-07-05: +3,236 linesWeek of 2026-07-05: -1,621 linesWeek of 2026-07-12: +355 linesWeek of 2026-07-12: -83 linesWeek of 2026-07-19: +177 linesWeek of 2026-07-19: -107 linesWeek of 2026-07-26: +180 linesWeek of 2026-07-26: -95 linesWeek of 2026-08-02: +0 linesWeek of 2026-08-02: -0 linesJul 5, 2026Aug 2, 2026
+3.9K lines added, -1.9K removed over the last year.

Commits per week

last 52 weeks
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19 commits in the last 52 weeks.

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Commit volume by weekday and hour (UTC). Larger dots mean more commits.

Who is committing

last 52 weeks
Maintainer commits19 (100%)
Community commits0 (0%)

19 commits in total over the last year.

DateListRankStars gained
Jul 26, 2026daily#11+4
Jul 18, 2026daily#19+3
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