srizzon/git-cityPublic

Your GitHub profile as a 3D pixel art building in an interactive city

AI summary: An interactive visualization tool that renders GitHub profiles as 3D pixel art cities using React Three Fiber.

Stars
5.8K
+6 today
Forks
295
Watchers
20
Open issues
12
Open PRs
17
Contributors
~20
Commits
976
Branches
47

TypeScriptAGPL-3.0Created Feb 20, 2026Last push 3d ago+13 stars this week+22 this month

Quick answers

What is git-city?
An interactive visualization tool that renders GitHub profiles as 3D pixel art cities using React Three Fiber.
What does git-city do?
Git City transforms a user's GitHub contribution graph and repository data into a fully interactive, 3D pixel-art cityscape. Built with Next.js, React Three Fiber, and Supabase, it provides a unique, gamified way to explore a developer's portfolio where contributions dictate building height and public repos determine width. Each 'building' in the city corresponds to different aspects of the user's GitHub activity, creating a visually engaging representation of their coding history and open-source contributions. It includes an achievement system, profile sharing, and a free flight mode to navigate the city. The project also features local Supabase support for developers wanting to run the backend natively without a remote project.
Who is git-city for?
This project is for developers who want a creative, visually striking way to display their GitHub activity, or for those interested in learning how to build interactive 3D web applications. It serves both as a fun social platform and an educational reference.
How do I get started with git-city?
git clone https://github.com/srizzon/git-city.git
How popular is git-city on GitHub?
srizzon/git-city has 5,801 stars and 295 forks on GitHub, and gained 13 stars in the last 7 days.
What license does git-city use?
srizzon/git-city is released under the AGPL-3.0 license.

Star history

since Jul 29, 2026
02K4KJul 2026Aug 2026Sep 2026Oct 2026
5.8K stars as of Oct 3, 2026. Measured daily since Jul 29, 2026; GitHub no longer exposes earlier star timestamps.

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915 commits in the last yearLessMore

Signals and awards

derived from tracked data
  • Very active

    915 commits in 52 weeks

  • Well documented

    High community health score

What git-city does

Git City transforms a user's GitHub contribution graph and repository data into a fully interactive, 3D pixel-art cityscape. Built with Next.js, React Three Fiber, and Supabase, it provides a unique, gamified way to explore a developer's portfolio where contributions dictate building height and public repos determine width. Each 'building' in the city corresponds to different aspects of the user's GitHub activity, creating a visually engaging representation of their coding history and open-source contributions. It includes an achievement system, profile sharing, and a free flight mode to navigate the city. The project also features local Supabase support for developers wanting to run the backend natively without a remote project.

This project is for developers who want a creative, visually striking way to display their GitHub activity, or for those interested in learning how to build interactive 3D web applications. It serves both as a fun social platform and an educational reference.

  • 3D data visualization: Maps complex GitHub API data into a tangible, explorable 3D environment using advanced rendering techniques.
  • Pixel art aesthetic: Uses custom shaders and models to create a retro, isometric city look that scales with user activity.
  • Interactive exploration: Allows users to freely navigate the city with smooth camera controls and inspect specific developer buildings.
  • Real-time rendering: Leverages React Three Fiber to ensure smooth performance directly in the browser, featuring instanced meshes and LOD.
  • Achievement System: Unlocks gamified achievements based on contributions, stars, repos, and referrals to encourage platform engagement.
  • Profile customization: Enables users to claim their building and customize it with unique items from an integrated shop.

Where teams use it

Creating unique portfolios

Developers can use the tool to showcase their open-source work in a more engaging, visual format than a standard resume.

Visualizing contribution habits

Allows users to see their coding patterns and activity spikes represented physically as city density and building height.

Gamifying GitHub profiles

Provides a fun, interactive experience for exploring other developers' repositories and comparing coding achievements.

Learning 3D web development

Serves as a robust open-source example of integrating Three.js with modern React, Next.js, and Supabase backends.

Getting started: git clone https://github.com/srizzon/git-city.git

README

main branch

Git City

Your GitHub profile as a 3D pixel art building in an interactive city.

thegitcity.com

Git City — Where Code Builds Cities


What is Git City?

Git City transforms every GitHub profile into a unique pixel art building. The more you contribute, the taller your building grows. Explore an interactive 3D city, fly between buildings, and discover developers from around the world.

Features

  • 3D Pixel Art Buildings — Each GitHub user becomes a building with height based on contributions, width based on repos, and lit windows representing activity
  • Free Flight Mode — Fly through the city with smooth camera controls, visit any building, and explore the skyline
  • Profile Pages — Dedicated pages for each developer with stats, achievements, and top repositories
  • Achievement System — Unlock achievements based on contributions, stars, repos, referrals, and more
  • Building Customization — Claim your building and customize it with items from the shop (crowns, auras, roof effects, face decorations)
  • Social Features — Send kudos, gift items to other developers, refer friends, and see a live activity feed
  • Compare Mode — Put two developers side by side and compare their buildings and stats
  • Share Cards — Download shareable image cards of your profile in landscape or stories format

How Buildings Work

Metric Affects Example
Contributions Building height 1,000 commits → taller building
Public repos Building width More repos → wider base
Stars Window brightness More stars → more lit windows
Activity Window pattern Recent activity → distinct glow pattern

Buildings are rendered with instanced meshes and a LOD (Level of Detail) system for performance. Close buildings show full detail with animated windows; distant buildings use simplified geometry.

Tech Stack

Getting Started

# Clone the repo
git clone https://github.com/srizzon/git-city.git
cd git-city

# Install dependencies
npm install

# Set up environment variables

# Linux / macOS
cp .env.example .env.local

# Windows (Command Prompt)
copy .env.example .env.local

# Windows (PowerShell)
Copy-Item .env.example .env.local

# Fill in your environment variables

# Run the dev server
npm run dev

Open http://localhost:3001 to see the city.

Local Supabase (no remote project needed)

You can run the whole backend locally — no Supabase account, no GitHub OAuth app.

Prerequisites: a container runtime and the Supabase CLI.

# macOS (Colima is a lightweight, free Docker alternative)
brew install colima docker supabase/tap/supabase
colima start

# ...or use Docker Desktop instead of Colima, then just:
# brew install supabase/tap/supabase

Start the stack (spins up Postgres/Auth/Storage/Studio and applies every migration from scratch):

supabase start          # first run pulls images; prints your local URL + keys
supabase status         # re-print the URL and keys at any time

Point .env.local at the printed local values:

NEXT_PUBLIC_SUPABASE_URL=http://127.0.0.1:54321
NEXT_PUBLIC_SUPABASE_ANON_KEY=<Publishable key from `supabase status`>
SUPABASE_SERVICE_ROLE_KEY=<Secret key from `supabase status`>

Then npm run dev. The city renders straight from your local database — no snapshot step needed in local dev.

Logging in (zero config): the GitHub OAuth provider isn't configured for a local stack (it needs a client secret that can't ship in the repo). Instead, clicking Sign in with GitHub locally takes you to a built-in dev login — type any GitHub username and you're in, with a building created from that account. You can also go straight to http://localhost:3001/api/dev/login. This route is automatically disabled in production.

Useful commands:

supabase db reset       # re-apply all migrations on a clean database
supabase stop           # shut the stack down (data is preserved)

Studio (DB browser) runs at http://127.0.0.1:54323.

Environment Setup

After copying .env.example to .env.local, fill in these values:

  • NEXT_PUBLIC_SUPABASE_URL, NEXT_PUBLIC_SUPABASE_ANON_KEY, SUPABASE_SERVICE_ROLE_KEY
  • GITHUB_TOKEN
  • ADMIN_GITHUB_LOGINS if you want access to /admin/ads

Where to find the Supabase values

Open your Supabase project dashboard, then go to Project Settings -> API.

  • NEXT_PUBLIC_SUPABASE_URL: your project URL
  • NEXT_PUBLIC_SUPABASE_ANON_KEY: the public anon key
  • SUPABASE_SERVICE_ROLE_KEY: the service role key for server-side admin access

For local GitHub login to work, you also need to configure the GitHub OAuth provider in Supabase and add your local callback URL if required by your setup.

Where to find the GitHub token

Open GitHub and go to Settings -> Developer settings -> Personal access tokens.

  • Fine-grained tokens are recommended if you only want to grant the minimum repository/profile access this app needs.
  • Classic tokens also work if that fits your setup better.

Create a token, copy it once, and place it in GITHUB_TOKEN inside .env.local.

Making trailers

Git City's trailers are played live in the engine: a film is a timeline of takes on the music's beat grid, a studio page plays it, and the export renders it frame by frame to an mp4. Music and sound effects are synthesized, no samples. The kit ships inside the gg Claude skill ("You made a game. gg.") and is MIT licensed, so any web game can use it: npx skills add srizzon/git-city --skill gg. See .claude/skills/gg/kit/README.md for the kit, how to add a take, and the craft notes (story, cutting, end cards) from making the Towns teaser. The films run at /trailer/minimal, /trailer/demo and /trailer/towns.

License

AGPL-3.0 — You can use and modify Git City, but any public deployment must share the source code. The trailer kit (.claude/skills/gg/) is MIT.


Built by @samuelrizzondev

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last 52 weeks
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915 commits in the last 52 weeks.

When work happens

weekday and hour
SunMonTueWedThuFriSat036912151821Sun 0:00 — 16 commitsSun 1:00 — 6 commitsSun 2:00 — 2 commitsSun 3:00 — 0 commitsSun 4:00 — 0 commitsSun 5:00 — 0 commitsSun 6:00 — 13 commitsSun 7:00 — 8 commitsSun 8:00 — 11 commitsSun 9:00 — 3 commitsSun 10:00 — 1 commitsSun 11:00 — 7 commitsSun 12:00 — 9 commitsSun 13:00 — 1 commitsSun 14:00 — 0 commitsSun 15:00 — 1 commitsSun 16:00 — 3 commitsSun 17:00 — 1 commitsSun 18:00 — 3 commitsSun 19:00 — 2 commitsSun 20:00 — 1 commitsSun 21:00 — 0 commitsSun 22:00 — 3 commitsSun 23:00 — 18 commitsMon 0:00 — 26 commitsMon 1:00 — 3 commitsMon 2:00 — 0 commitsMon 3:00 — 0 commitsMon 4:00 — 0 commitsMon 5:00 — 3 commitsMon 6:00 — 1 commitsMon 7:00 — 0 commitsMon 8:00 — 1 commitsMon 9:00 — 2 commitsMon 10:00 — 3 commitsMon 11:00 — 2 commitsMon 12:00 — 0 commitsMon 13:00 — 1 commitsMon 14:00 — 3 commitsMon 15:00 — 24 commitsMon 16:00 — 16 commitsMon 17:00 — 1 commitsMon 18:00 — 1 commitsMon 19:00 — 7 commitsMon 20:00 — 4 commitsMon 21:00 — 16 commitsMon 22:00 — 5 commitsMon 23:00 — 4 commitsTue 0:00 — 3 commitsTue 1:00 — 3 commitsTue 2:00 — 0 commitsTue 3:00 — 0 commitsTue 4:00 — 0 commitsTue 5:00 — 0 commitsTue 6:00 — 0 commitsTue 7:00 — 0 commitsTue 8:00 — 0 commitsTue 9:00 — 6 commitsTue 10:00 — 5 commitsTue 11:00 — 14 commitsTue 12:00 — 4 commitsTue 13:00 — 2 commitsTue 14:00 — 1 commitsTue 15:00 — 8 commitsTue 16:00 — 6 commitsTue 17:00 — 14 commitsTue 18:00 — 22 commitsTue 19:00 — 1 commitsTue 20:00 — 1 commitsTue 21:00 — 0 commitsTue 22:00 — 1 commitsTue 23:00 — 4 commitsWed 0:00 — 0 commitsWed 1:00 — 2 commitsWed 2:00 — 3 commitsWed 3:00 — 0 commitsWed 4:00 — 0 commitsWed 5:00 — 1 commitsWed 6:00 — 0 commitsWed 7:00 — 0 commitsWed 8:00 — 2 commitsWed 9:00 — 3 commitsWed 10:00 — 3 commitsWed 11:00 — 2 commitsWed 12:00 — 1 commitsWed 13:00 — 2 commitsWed 14:00 — 5 commitsWed 15:00 — 1 commitsWed 16:00 — 3 commitsWed 17:00 — 1 commitsWed 18:00 — 7 commitsWed 19:00 — 2 commitsWed 20:00 — 2 commitsWed 21:00 — 3 commitsWed 22:00 — 2 commitsWed 23:00 — 17 commitsThu 0:00 — 8 commitsThu 1:00 — 12 commitsThu 2:00 — 0 commitsThu 3:00 — 2 commitsThu 4:00 — 0 commitsThu 5:00 — 0 commitsThu 6:00 — 0 commitsThu 7:00 — 1 commitsThu 8:00 — 1 commitsThu 9:00 — 3 commitsThu 10:00 — 6 commitsThu 11:00 — 29 commitsThu 12:00 — 5 commitsThu 13:00 — 0 commitsThu 14:00 — 13 commitsThu 15:00 — 15 commitsThu 16:00 — 11 commitsThu 17:00 — 6 commitsThu 18:00 — 15 commitsThu 19:00 — 38 commitsThu 20:00 — 23 commitsThu 21:00 — 2 commitsThu 22:00 — 47 commitsThu 23:00 — 16 commitsFri 0:00 — 41 commitsFri 1:00 — 5 commitsFri 2:00 — 0 commitsFri 3:00 — 1 commitsFri 4:00 — 6 commitsFri 5:00 — 9 commitsFri 6:00 — 0 commitsFri 7:00 — 0 commitsFri 8:00 — 0 commitsFri 9:00 — 1 commitsFri 10:00 — 10 commitsFri 11:00 — 1 commitsFri 12:00 — 3 commitsFri 13:00 — 8 commitsFri 14:00 — 16 commitsFri 15:00 — 28 commitsFri 16:00 — 27 commitsFri 17:00 — 19 commitsFri 18:00 — 7 commitsFri 19:00 — 0 commitsFri 20:00 — 6 commitsFri 21:00 — 3 commitsFri 22:00 — 7 commitsFri 23:00 — 2 commitsSat 0:00 — 0 commitsSat 1:00 — 2 commitsSat 2:00 — 1 commitsSat 3:00 — 0 commitsSat 4:00 — 0 commitsSat 5:00 — 0 commitsSat 6:00 — 2 commitsSat 7:00 — 1 commitsSat 8:00 — 0 commitsSat 9:00 — 0 commitsSat 10:00 — 0 commitsSat 11:00 — 1 commitsSat 12:00 — 2 commitsSat 13:00 — 7 commitsSat 14:00 — 0 commitsSat 15:00 — 6 commitsSat 16:00 — 5 commitsSat 17:00 — 4 commitsSat 18:00 — 1 commitsSat 19:00 — 1 commitsSat 20:00 — 3 commitsSat 21:00 — 18 commitsSat 22:00 — 5 commitsSat 23:00 — 14 commits
Commit volume by weekday and hour (UTC). Larger dots mean more commits.

Who is committing

last 52 weeks
Maintainer commits941 (96%)
Community commits35 (4%)

976 commits in total over the last year.

DateListRankStars gained
Mar 4, 2026daily#21+193
  • freeCodeCamp/freeCodeCamp

    freeCodeCamp.org's open-source codebase and curriculum. Learn math, programming, and computer science for free.

    456.7K stars · TypeScript

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    The AI that really does things. Any OS. Any Platform. The lobster way. 🦞

    391.3K stars · TypeScript

  • react/react

    The library for web and native user interfaces.

    250.9K stars · JavaScript

  • anomalyco/opencode

    The open source coding agent.

    211.7K stars · TypeScript

  • n8n-io/n8n

    Fair-code workflow automation platform with native AI capabilities. Combine visual building with custom code, self-host or cloud, 400+ integrations.

    206.7K stars · TypeScript

  • microsoft/vscode

    Visual Studio Code

    193.5K stars · TypeScript