st-tech/ppf-contact-solverPublic

A contact solver for physics-based simulations involving ๐Ÿ‘š shells, ๐Ÿชต solids, ๐Ÿชข rods, ๐Ÿงฑ rigid bodies and โณ sand.

AI summary: An open-source contact solver for complex physics simulations.

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PythonApache-2.0Created Nov 21, 2024Last push 3d agoLatest release addon-2026-07-27-0038+22 stars this week+22 this month

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since Nov 24, 2024
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Signals and awards

derived from tracked data
  • Permissive license

    Apache-2.0

  • Continuous integration

    Automated checks passing

What ppf-contact-solver does

Originally developed as an in-house physics engine for ZOZO, Japan's largest fashion e-commerce company, ppf-contact-solver is a robust simulation tool for handling complex collisions. It accurately resolves contacts between a wide variety of materials, including cloth shells, rigid solids, flexible rods, and granular sand. The engine provides both a Blender add-on for remote simulation and a local Docker/batch setup, allowing technical artists to achieve high-fidelity physics interactions in 3D environments.

Technical artists, VFX professionals, and physics engine researchers.

  • Multi-material solver: Handles interactions between cloth, rigid bodies, rods, and granular materials simultaneously.
  • Blender integration: Ships with an add-on allowing seamless integration into standard 3D modeling workflows.
  • Remote simulation: Can offload heavy physics calculations to a remote server or run locally on a modern NVIDIA GPU.
  • Production proven: Originated from real-world e-commerce requirements for accurate fashion and fabric simulation.

Where teams use it

Garment simulation

Accurately modeling how cloth drapes and collides with rigid body avatars in 3D space.

VFX production

Simulating complex interactions between different material types (e.g., sand falling on cloth) in Blender.

Physics research

Using a production-tested contact solver to study collision algorithms.

Getting started: Install the provided Blender add-on or run the local Docker container to start simulating.

README

main branch

ZOZO's Contact Solver ๐Ÿซถ

A contact solver for physics-based simulations involving ๐Ÿ‘š shells, ๐Ÿชต solids, ๐Ÿชข rods, ๐Ÿงฑ rigid bodies and โณ sand. Started as an in-house physics engine at ZOZO, Inc., the largest fashion e-commerce company in Japan, and now evolving with the community. All open-source.

Getting Started All Examples All Examples (Windows Native) Python API Docs Docker Build Build Windows Blender CI solver_logo

๐Ÿค– LLM Transparency: We highly respect that readers expect to hear the author's original voice and tone, which we work to retain throughout. Our use of LLMs is clarified in (Markdown).

๐Ÿ‘€ Quick Look

๐ŸŽจ Simulate remotely from our Blender add-on (screenshots taken on macOS; you can also run locally if you have a modern NVIDIA GPU on Windows or Linux)

blender-addon-trailer-2026.mp4

๐Ÿš€ Or double click start.bat (Windows) or run a Docker command (Linux/Windows) to get it running

glance-terminal

๐ŸŒ Click the URL and explore our examples

glance-jupyter

โœจ Highlights

  • ๐Ÿ’ช Robust: Contact resolutions are penetration-free. No snagging intersections.
  • โฒ Scalable: An extreme case includes beyond 180M contacts. Not just one million.
  • ๐Ÿšฒ Cache Efficient: All on the GPU runs in single precision. No double precision.
  • ๐Ÿฅผ Not Rubbery: Triangles never extend beyond strict upper bounds (e.g., 1%).
  • ๐Ÿ“ Finite Element Method: We use FEM for deformables and symbolic force jacobians.
  • ๐Ÿ“Š Parameters Calibrated: Fabric presets match real measurements (Report).
  • โš”๏ธ Highly Stressed: We run GitHub Actions to run stress tests 10 times in a row.
  • ๐Ÿš€ Massively Parallel: Both contact and elasticity solvers are run on the GPU.
  • ๐ŸชŸ Windows Executable: No installation wizard shown. Just unzip and run (Video).
  • ๐Ÿณ Docker Sealed: All can be deployed fast. The image is ~1GB.
  • ๐ŸŒ JupyterLab Included: Open your browser and run examples right away (Video).
  • ๐Ÿ Documented Python APIs: Our Python code is fully docstringed and lintable (Video).
  • โ˜๏ธ Cloud-Ready: Our solver can be seamlessly deployed on major cloud platforms.
  • ๐ŸŽจ Blender Add-on: Simulate remotely and fetch results locally, even on macOS.
  • ๐Ÿค– MCP Support: Let a LLM run simulations for you using natural language.
  • โœจ Stay Clean: You can remove all traces after use.
  • ๐Ÿ“œ Permissive License: Apache 2.0 allows commercial and proprietary use.

โš ๏ธ Built for offline uses; not real time. Some examples may run at an interactive rate.

๐Ÿ”– Table of Contents

๐Ÿ“š Advanced Contents

  • ๐Ÿง‘ Setting Up Your Development Environment (Markdown)
  • ๐Ÿž Bug Fixes and Updates (Markdown)

๐Ÿ“ Change History

๐Ÿ“š For the complete change history, see articles/changes.md.

๐ŸŽ“ Technical Materials

๐Ÿ“˜ A Cubic Barrier with Elasticity-Inclusive Dynamic Stiffness

siga2024-main-mini.mp4
๐Ÿ“Œ Reference Implementation

The main branch is undergoing frequent updates and will deviate from the paper. To retain consistency with the paper, we have created a new branch sigasia-2024.

  • ๐Ÿ› ๏ธ Only maintenance updates are planned for this branch.
  • ๐Ÿšซ General users should not use this branch as it is not optimized for best performance.
  • ๐Ÿšซ All algorithmic changes listed in this (Markdown) are excluded from this branch.
  • ๐Ÿ“ฆ We also provide a pre-compiled Docker image: ghcr.io/st-tech/ppf-contact-solver-compiled-sigasia-2024:latest of this branch.
  • ๐ŸŒ Template Link for vast.ai

โšก๏ธ Requirements

  • ๐Ÿ”ฅ An NVIDIA GPU with CUDA 12.8 or newer support. The RTX 4090 or 5090 is ideal for large-scale simulations, while the RTX 3090, 4070, or 5070 remains suitable for small to medium-scale workloads.
  • ๐Ÿ’ป x86 architecture (arm64 is not supported)
  • ๐Ÿณ A Docker environment (see below) or ๐ŸชŸ Windows 10/11 for native executable (see below)
  • ๐ŸŽจ Blender 5+ (only if you intend to use the Blender add-on)

๐Ÿ’จ Getting Started

Whether you plan to use the Blender add-on or the JupyterLab interface, the solver engine itself must first be deployed. The steps below apply to both.

โš ๏ธ Do not run warmup.py locally. If you do, you are very likely to hit failures and find it difficult to cleanup.

๐ŸชŸ Windows Native Executable

For Windows 10/11 users, a self-contained executable (~320MB) is available. No Python, Docker, or CUDA Toolkit installation is needed. All should simply work out of the box (Video).

๐Ÿค” If you are cautious, you can review the build workflow to verify safety yourself. We try to maximize transparency; we never build locally and upload.

  1. Install the latest NVIDIA driver (Link)
  2. Download the latest release from GitHub Releases and unzip
  3. Double click start.bat

JupyterLab frontend will auto-start. You should be able to access it at http://localhost:8080.

๐Ÿณ Docker (Linux and Windows)

Install a NVIDIA driver (Link) on your host system and follow the instructions below specific to the operating system to get a Docker running:

๐Ÿง Linux ๐ŸชŸ Windows
Install the Docker engine from here (Link). Also, install the NVIDIA Container Toolkit (Link). Just to make sure that the Container Toolkit is loaded, run sudo service docker restart. Install the Docker Desktop (Link). You may need to log out or reboot after the installation. After logging back in, launch Docker Desktop to ensure that Docker is running.

Next, run the following command to start the container. If no edits are needed, just copy and paste:

๐ŸชŸ Windows (PowerShell)
$MY_WEB_PORT = 8080      # JupyterLab port on your side
$MY_BLENDER_PORT = 9090  # Solver port for the Blender add-on
$IMAGE_NAME = "ghcr.io/st-tech/ppf-contact-solver-compiled:latest"
docker run --rm -it `
  --name ppf-contact-solver `
  --gpus all `
  -p ${MY_WEB_PORT}:${MY_WEB_PORT} `
  -p ${MY_BLENDER_PORT}:${MY_BLENDER_PORT} `
  -e WEB_PORT=${MY_WEB_PORT} `
  $IMAGE_NAME # Image size ~1GB
๐Ÿง Linux (Bash/Zsh)
MY_WEB_PORT=8080      # JupyterLab port on your side
MY_BLENDER_PORT=9090  # Solver port for the Blender add-on
IMAGE_NAME=ghcr.io/st-tech/ppf-contact-solver-compiled:latest
docker run --rm -it \
  --name ppf-contact-solver \
  --gpus all \
  -p ${MY_WEB_PORT}:${MY_WEB_PORT} \
  -p ${MY_BLENDER_PORT}:${MY_BLENDER_PORT} \
  -e WEB_PORT=${MY_WEB_PORT} \
  $IMAGE_NAME # Image size ~1GB

The image download shall be started. Our image is hosted on GitHub Container Registry (~1GB). JupyterLab will then auto-start. Eventually you should be seeing:

==== JupyterLab Launched! ๐Ÿš€ ====
     http://localhost:8080
    Press Ctrl+C to shutdown
================================

Next, open your browser and navigate to http://localhost:8080. The port 8080 can change if you change the MY_WEB_PORT variable. Keep your terminal window open. Now you are ready to go! ๐ŸŽ‰

๐Ÿ›‘ Shutting Down

To shut down the container, just press Ctrl+C in the terminal. The container will be removed and all traces will be cleaned up. ๐Ÿงน

If you wish to keep the container running in the background, replace --rm with -d. To shutdown the container and remove it, run docker stop ppf-contact-solver && docker rm ppf-contact-solver.

๐Ÿ”ง Advanced Installation

If you wish to build the docker image from scratch, please refer to the cleaner installation guide (Markdown).

๐Ÿ How To Use

We provide two frontends: a Blender add-on and a JupyterLab interface. The Blender add-on lets you build scenes and run simulations entirely within Blender's UI, while JupyterLab lets you script everything in Python from your browser. Both communicate with the same solver engine, so pick whichever you like.

In both cases, you can interact with the simulator on your laptop while the actual simulation runs on a remote headless server over the internet. This means that you don't have to own NVIDIA hardware, but can rent it at vast.ai for less than $0.5 per hour. That said, if you do have a modern NVIDIA GPU on a local Windows or Linux machine, you can also run the solver directly on it. Actually, this (Video) was recorded on a vast.ai instance. The experience is good! ๐Ÿ‘

๐ŸŽจ Blender Add-on

Our Blender add-on aims to offer a familiar UI that best feels like everything works locally, but under the hood, it communicates with a remote server where all simulations run, and then the results are fetched back.

This provides a unique experience where users can leverage powerful remote GPUs while working seamlessly in their local Blender environment. Remarkably, our Blender add-on works even on macOS systems ๐Ÿ˜Š, unlike other CUDA-based physics simulator add-ons that require local NVIDIA GPUs. More importantly, you can work on a laptop without worrying about draining the battery fast. ๐Ÿ”‹

Follow this page How to Install to learn how to install the add-on. For a thorough walk through workflow, we refer to our documentation below:

Read Blender Add-on Documentation

๐ŸŽฌ Prefer video? CGMatter walks through the full setup in this video tutorial:

ZoZos Contact Solver - The ultimate Blender cloth simulator

Here are some highlights:

๐Ÿ“– Docs Look

We maintain a full docs site with workflow guides and recorded walkthroughs for the add-on:

Workflow documentation page on the docs site, showing the Blender / solver coordinate system explanation. Video Tutorials page on the docs site, showing a grid of recorded walkthroughs.
Workflow documentation page. (Link) Video tutorials page. (Link)

๐Ÿ–ผ๏ธ UI Look

Here are a couple of screenshots of the add-on running inside Blender:

The kite scene set up inside Blender using the add-on. The zebra scene set up inside Blender using the add-on.
Kite scene set up in Blender. (full-size) Zebra scene set up in Blender. (full-size)

Blender add-on overview

๐Ÿค– From Natural Language to Simulation (via MCP)

We expose all of the add-on's tools through an MCP server, so any LLM (Claude, Codex, etc.) can drive the whole pipeline from a natural language prompt. Scene building, parameter tweaks, and running the simulation all happen without UI clicks. Here are two examples:

Codex terminal on the left driving Blender on the right through the MCP server, building a bowl-and-spheres scene from a natural language prompt. A cloth sheet draped over a sphere, produced from a single natural language prompt through the MCP server.
Codex (left) driving Blender (right) through the add-on's MCP server. A prompt: drape a sheet over a sphere and make an animation video mp4 render 300 frames.

๐Ÿ From a Python Script to Simulation

You can also drive the entire pipeline from a Python script inside Blender's scripting editor. This is handy for procedural scene setup and batch variant generation. Below is a full example that drapes a sheet over a sphere:

import addon_utils
import importlib
import bpy

# Look up the add-on module under whichever extension repository Blender
# installed it into and grab the public solver API.
addon = next(m for m in addon_utils.modules() if m.__name__.endswith(".ppf_contact_solver"))
solver = importlib.import_module(f"{addon.__name__}.ops.api").solver

# Reset any prior state.
solver.clear()

# Create a sphere (the static collider) at the origin.
bpy.ops.mesh.primitive_ico_sphere_add(subdivisions=4, radius=0.5, location=(0, 0, 0))
bpy.context.object.name = "Sphere"

# Create a 2x2 sheet just above the sphere as a 64x64 grid.
bpy.ops.mesh.primitive_grid_add(x_subdivisions=64, y_subdivisions=64, size=2, location=(0, 0, 0.6))
sheet = bpy.context.object
sheet.name = "Sheet"

# Pin the two corners on the -x edge via a vertex group.
vg = sheet.vertex_groups.new(name="Corners")
corner_indices = [
    i for i, v in enumerate(sheet.data.vertices)
    if v.co.x < -0.99 and abs(abs(v.co.y) - 1.0) < 0.01
]
vg.add(corner_indices, 1.0, "REPLACE")

# Build solver groups.
cloth = solver.create_group("Cloth", type="SHELL")
cloth.add("Sheet")
cloth.param.enable_strain_limit = True
cloth.param.strain_limit_percent = 5.0
cloth.param.bend = 1

ball = solver.create_group("Ball", type="STATIC")
ball.add("Sphere")

# Pin the two sheet corners.
cloth.create_pin("Sheet", "Corners")

# Scene parameters.
solver.param.frame_count = 100
solver.param.step_size = 0.01

Here's how the script runs inside Blender (full-size):

python-scripting

For the full solver.* surface, see the Blender Python API guide.

๐ŸŒ JupyterLab

Our frontend is accessible through a browser using our built-in JupyterLab interface. All is set up when you open it for the first time. Results can be interactively viewed through the browser and exported as needed. Our Python interface is designed with the following principles in mind:

  • ๐Ÿ› ๏ธ In-Pipeline Tri/Tet Creation: Depending on external 3D/CAD softwares for triangulation or tetrahedralization makes dynamic resolution changes cumbersome. We provide handy .triangulate() and .tetrahedralize() calls to keep everything in-pipeline, allowing users to skip explicit mesh exports to 3D/CAD software.
  • ๐Ÿšซ No Mesh Data Included: Preparing mesh data using external tools can be cumbersome. Our frontend minimizes this effort by allowing meshes to be created on the fly or downloaded when needed.
  • ๐Ÿ”— Method Chaining: We adopt the method chaining style from JavaScript, making the API intuitive to understand and read smoothly.
  • ๐Ÿ“ฆ Single Import for Everything: All frontend features are accessible by simply importing with from frontend import App.

Here's an example of draping five sheets over a sphere with two corners pinned. We have more examples in the examples directory. Please take a look! ๐Ÿ‘€

# import our frontend
from frontend import App

# make an app
app = App.create("drape")

# create a square mesh resolution 128 spanning the xz plane
V, F = app.mesh.square(res=128, ex=[1, 0, 0], ey=[0, 0, 1])

# add to the asset and name it "sheet"
app.asset.add.tri("sheet", V, F)

# create an icosphere mesh radius 0.5
V, F = app.mesh.icosphere(r=0.5, subdiv_count=4)

# add to the asset and name it "sphere"
app.asset.add.tri("sphere", V, F)

# create a scene
scene = app.scene.create()

# define gap between sheets
gap = 0.01

for i in range(5):

    # add the sheet asset to the scene with an vertical offset
    obj = scene.add("sheet").at(0, gap * i, 0)

    # pick two corners
    corner = obj.grab([1, 0, -1]) + obj.grab([-1, 0, -1])

    # pin the corners
    obj.pin(corner)

    # set the strict limit on maximum strain to 5% per triangle
    obj.param.set("strain-limit", 0.05)

# add a sphere mesh at a lower position with jitter and set it static collider
scene.add("sphere").at(0, -0.5 - gap, 0).jitter().pin()

# compile the scene and report stats
scene = scene.build().report()

# preview the initial scene, shows image left
scene.preview()

# create a new session with the compiled scene
session = app.session.create(scene)

# set session params
session.param.set("frames", 100).set("dt", 0.01)

# build this session
session = session.build()

# start the simulation and live-preview the results, shows image right
session.start().preview()

# also show streaming logs
session.stream()

# or interactively view the animation sequences
session.animate()

# export all simulated frames in (sequences of ply meshes + a video)
session.export.animation()

drape

๐Ÿ“š Python APIs and Parameters

  • Full API documentation is available on our GitHub Pages. The major APIs are documented using docstrings and compiled with Sphinx We have also included jupyter-lsp to provide interactive linting assistance and display docstrings as you type. See this video (Video) for an example. The behaviors can be changed through the settings.

  • A list of parameters used in param.set(key,value) is documented here: (Simulation Parameters) (Material Parameters).

โš ๏ธ Please note that our Python APIs are subject to breaking changes as this repository undergoes frequent iterations. If you need APIs to be fixed, please fork.

๐Ÿ” Obtaining Logs

Logs for the simulation can also be queried through our Python APIs. Here's an example of how to get a list of recorded logs, fetch them, and compute the average.

# get a list of log names
logs = session.get.log.names()
print(logs)
assert "time-per-frame" in logs
assert "newton-steps" in logs

# get a list of time per video frame
msec_per_video = session.get.log.numbers("time-per-frame")

# compute the average time per video frame
print("avg per frame:", sum([n for _, n in msec_per_video]) / len(msec_per_video))

# get a list of newton steps
newton_steps = session.get.log.numbers("newton-steps")

# compute the average of consumed newton steps
print("avg newton steps:", sum([n for _, n in newton_steps]) / len(newton_steps))

# Last 8 lines. Omit for everything.
print("==== log stream ====")
for line in session.get.log.stdout(n_lines=8):
    print(line)

Below are some representatives. vid_time refers to the video time in seconds and is recorded as float. ms refers to the consumed simulation time in milliseconds recorded as int. vid_frame is the video frame count recorded as int.

Name Description Format
time-per-frame Time per video frame list[(vid_frame,ms)]
matrix-assembly Matrix assembly time list[(vid_time,ms)]
pcg-linsolve Linear system solve time list[(vid_time,ms)]
line-search Line search time list[(vid_time,ms)]
time-per-step Time per step list[(vid_time,ms)]
newton-steps Newton iterations per step list[(vid_time,count)]
num-contact Contact count list[(vid_time,count)]
max-sigma Max stretch list(vid_time,float)

The full list of log names and their descriptions is documented here: (GitHub Pages).

Note that some entries have multiple records at the same video time. This occurs because the same operation is executed multiple times within a single step during the inner Newton's iterations. For example, the linear system solve is performed at each Newton's step, so if multiple Newton's steps are executed, multiple linear system solve times appear in the record at the same video time.

If you would like to retrieve the raw log stream, you can do so by

# Last 8 lines. Omit for everything.
for line in session.get.log.stdout(n_lines=8):
    print(line)

This will output something like:

* dt: 1.000e-03
* max_sigma: 1.045e+00
* avg_sigma: 1.030e+00
------ newton step 1 ------
   ====== contact_matrix_assembly ======
   > dry_pass...0 msec
   > rebuild...7 msec
   > fillin_pass...0 msec

If you would like to read stderr, you can do so using session.get.log.stderr() (if it exists). This returns list[str]. All the log files are updated in real-time and can be fetched right after the simulation starts; you don't have to wait until it finishes.

๐Ÿ–ผ๏ธ Catalogue

๐ŸŽจ Blender Add-on Examples

These scenes are all built with our add-on. The simulation itself runs on a remote solver, or directly on your local machine if you have a modern NVIDIA GPU on Windows or Linux.

You set the geometry, constraints, and parameters from Blender's UI, and the saved .blend carries everything the add-on needs.

kite.blend (Video) crumple.blend (Video) puff.blend (Video)
press.blend (Video) zebra.blend (Video) curtain.blend (Video)

The simulated portion (objects, groups, pins, and solver parameters) is generated by a script you drop into Blender's Scripting editor. Cameras, lighting, and any non-simulated props are still set up in Blender's UI. Each script is linked above its thumbnail.

cards.py (Video) five-twist.py (Video) noodle.py (Video) woven.py (Video)

๐ŸŒ JupyterLab Examples

All these examples run on our Python frontend through JupyterLab. Click any notebook to see how the scene is built, or click the video link to watch the result.

woven.ipynb (Video) stack.ipynb (Video) trampoline.ipynb (Video) needle.ipynb (Video)
cards.ipynb (Video) codim.ipynb (Video) hang.ipynb (Video) trapped.ipynb (Video)
domino.ipynb (Video) noodle.ipynb (Video) drape.ipynb (Video) five-twist.ipynb (Video)
ribbon.ipynb (Video) curtain.ipynb (Video) fishingknot.ipynb (Video) friction.ipynb (Video)
belt.ipynb (Video) fitting.ipynb (Video) roller.ipynb (Video) yarn.ipynb (Video)

๐Ÿ’ฐ Budget Table on AWS

Below is a table summarizing the estimated costs for running our examples on a NVIDIA L4 instance g6.2xlarge at Amazon Web Services US regions (us-east-1 and us-east-2).

  • ๐Ÿ’ฐ Uptime cost is approximately $1 per hour.
  • โณ Deployment time is approximately 8 minutes ($0.13). Instance loading takes 3 minutes, and Docker pull & load takes 5 minutes.
  • ๐ŸŽฎ The NVIDIA L4 delivers 30.3 TFLOPS for FP32, offering approximately 36% of the performance of an RTX 4090.
  • ๐ŸŽฅ Video frame rate is 60fps.
Example Cost Time #Frame #Vert #Face #Tet #Rod Max Strain
trapped $0.08 4.66m 300 135.4K 216.5K 416.5K N/A N/A
twist $0.37 22.4m 430 204.0K 406.8K N/A N/A N/A
stack $0.28 16.5m 120 167.4K 327.7K 12.7K N/A 5%
trampoline $0.13 8.03m 60 36.4K 56.8K 78.2K N/A 1%
needle $0.20 11.7m 120 86.8K 169.0K 12.7K N/A 5%
cards $0.08 4.54m 180 9.4K 13.9K 6.0K N/A N/A
domino $0.06 3.38m 250 0.5K 0.8K 0.3K N/A N/A
drape $0.04 2.67m 100 81.9K 161.3K N/A N/A 5%
curtain $0.18 10.6m 300 64.0K 124.2K N/A N/A 5%
friction $0.16 9.63m 850 3.3K 4.3K 12.0K N/A N/A
hang $0.14 8.54m 200 16.4K 32.3K N/A N/A 1%
belt $0.08 5.09m 200 12.3K 23.3K N/A N/A 5%
codim $0.11 6.80m 240 61.6K 73.6K 234.5K 1.3K N/A
fishingknot $0.08 4.89m 350 19.6K 36.9K N/A N/A 5%
fitting $0.02 1.26m 240 28.5K 54.9K N/A N/A 10%
noodle $0.09 5.25m 240 116.3K N/A N/A 116.2K N/A
ribbon $0.25 14.8m 480 35.6K 53.0K 12.6K N/A N/A
woven $0.39 23.2m 450 115.6K N/A N/A 115.4K N/A
yarn $0.01 0.25m 120 28.6K N/A N/A 28.5K N/A
roller $0.04 2.64m 180 6.2K 11.0K 7.1K N/A N/A

๐Ÿ—๏ธ Large Scale Examples

Large scale examples are run on a vast.ai instance with an RTX 4090. These examples are not included in GitHub Action tests since they can take days to finish.

large-twist.ipynb (Video) large-five-twist.ipynb (Video) large-woven.ipynb (Video)
twist five-twist woven
Example Commit #Vert #Face #Rod #Contact #Frame Time/Frame
large-twist cbafbd2 3.2M 6.4M N/A 56.7M 2,000 46.4s
large-five-twist 6ab6984 8.2M 16.4M N/A 184.1M 2,413 144.5s
large-woven 4c07b83 2.7M N/A 2.7M 8.9M 946 436.8s

๐Ÿ“ Large scale examples take a very long time, and it's easy to lose connection or close the browser. Our frontend lets you close and reopen it at your convenience. Just recover your session after you reconnect. Here's an example cell how to recover:

View on GitHub

Recent activity

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Releases and announcements

25 total
  1. Blender Add-on 1.0.15 (addon-2026-07-27-0038)addon-2026-07-27-0038Jul 26, 2026148 downloads

    manifest version: 1.0.15

  2. ZOZO's Contact Solver 2026-07-26-22-532026-07-26-22-53Jul 26, 2026113 downloads

    **Full Changelog**: https://github.com/st-tech/ppf-contact-solver/compare/2026-07-13-21-05...2026-07-26-22-53

  3. Blender Add-on 1.0.14 (addon-2026-07-14-0335)addon-2026-07-14-0335Jul 13, 2026891 downloads

    manifest version: 1.0.14

  4. ZOZO's Contact Solver 2026-07-13-21-052026-07-13-21-05Jul 13, 2026556 downloads

    **Full Changelog**: https://github.com/st-tech/ppf-contact-solver/compare/2026-07-09-04-39...2026-07-13-21-05

  5. Blender Add-on 1.0.14 (addon-2026-07-09-0858)addon-2026-07-09-0858Jul 8, 2026500 downloads

    manifest version: 1.0.14

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May 24, 2026daily#20+108