Stars
657
Forks
34
Watchers
16
Open issues
71
Open PRs
1
Contributors
~3
Commits
86
Branches
2

CMITCreated Nov 7, 2026Last push todayLatest release v0.5.0

Quick answers

How popular is NX2navi on GitHub?
tangerineturtle1/NX2navi has 657 stars and 34 forks on GitHub.
What license does NX2navi use?
tangerineturtle1/NX2navi is released under the MIT license.

Star history

since Nov 8, 2026

Star history is still being collected for this repository.

Contribution activity

commits per day, last 52 weeks
NovDecJanFebMarAprMayJunJulAugSepOctNovMonWedFri2025-11-16: 0 commits2025-11-17: 0 commits2025-11-18: 0 commits2025-11-19: 0 commits2025-11-20: 0 commits2025-11-21: 0 commits2025-11-22: 0 commits2025-11-23: 0 commits2025-11-24: 0 commits2025-11-25: 0 commits2025-11-26: 0 commits2025-11-27: 0 commits2025-11-28: 0 commits2025-11-29: 0 commits2025-11-30: 0 commits2025-12-01: 0 commits2025-12-02: 0 commits2025-12-03: 0 commits2025-12-04: 0 commits2025-12-05: 0 commits2025-12-06: 0 commits2025-12-07: 0 commits2025-12-08: 0 commits2025-12-09: 0 commits2025-12-10: 0 commits2025-12-11: 0 commits2025-12-12: 0 commits2025-12-13: 0 commits2025-12-14: 0 commits2025-12-15: 0 commits2025-12-16: 0 commits2025-12-17: 0 commits2025-12-18: 0 commits2025-12-19: 0 commits2025-12-20: 0 commits2025-12-21: 0 commits2025-12-22: 0 commits2025-12-23: 0 commits2025-12-24: 0 commits2025-12-25: 0 commits2025-12-26: 0 commits2025-12-27: 0 commits2025-12-28: 0 commits2025-12-29: 0 commits2025-12-30: 0 commits2025-12-31: 0 commits2026-01-01: 0 commits2026-01-02: 0 commits2026-01-03: 0 commits2026-01-04: 0 commits2026-01-05: 0 commits2026-01-06: 0 commits2026-01-07: 0 commits2026-01-08: 0 commits2026-01-09: 0 commits2026-01-10: 0 commits2026-01-11: 0 commits2026-01-12: 0 commits2026-01-13: 0 commits2026-01-14: 0 commits2026-01-15: 0 commits2026-01-16: 0 commits2026-01-17: 0 commits2026-01-18: 0 commits2026-01-19: 0 commits2026-01-20: 0 commits2026-01-21: 0 commits2026-01-22: 0 commits2026-01-23: 0 commits2026-01-24: 0 commits2026-01-25: 0 commits2026-01-26: 0 commits2026-01-27: 0 commits2026-01-28: 0 commits2026-01-29: 0 commits2026-01-30: 0 commits2026-01-31: 0 commits2026-02-01: 0 commits2026-02-02: 0 commits2026-02-03: 0 commits2026-02-04: 0 commits2026-02-05: 0 commits2026-02-06: 0 commits2026-02-07: 0 commits2026-02-08: 0 commits2026-02-09: 0 commits2026-02-10: 0 commits2026-02-11: 0 commits2026-02-12: 0 commits2026-02-13: 0 commits2026-02-14: 0 commits2026-02-15: 0 commits2026-02-16: 0 commits2026-02-17: 0 commits2026-02-18: 0 commits2026-02-19: 0 commits2026-02-20: 0 commits2026-02-21: 0 commits2026-02-22: 0 commits2026-02-23: 0 commits2026-02-24: 0 commits2026-02-25: 0 commits2026-02-26: 0 commits2026-02-27: 0 commits2026-02-28: 0 commits2026-03-01: 0 commits2026-03-02: 0 commits2026-03-03: 0 commits2026-03-04: 0 commits2026-03-05: 0 commits2026-03-06: 0 commits2026-03-07: 0 commits2026-03-08: 0 commits2026-03-09: 0 commits2026-03-10: 0 commits2026-03-11: 0 commits2026-03-12: 0 commits2026-03-13: 0 commits2026-03-14: 0 commits2026-03-15: 0 commits2026-03-16: 0 commits2026-03-17: 0 commits2026-03-18: 0 commits2026-03-19: 0 commits2026-03-20: 0 commits2026-03-21: 0 commits2026-03-22: 0 commits2026-03-23: 0 commits2026-03-24: 0 commits2026-03-25: 0 commits2026-03-26: 0 commits2026-03-27: 0 commits2026-03-28: 0 commits2026-03-29: 0 commits2026-03-30: 0 commits2026-03-31: 0 commits2026-04-01: 0 commits2026-04-02: 0 commits2026-04-03: 0 commits2026-04-04: 0 commits2026-04-05: 0 commits2026-04-06: 0 commits2026-04-07: 0 commits2026-04-08: 0 commits2026-04-09: 0 commits2026-04-10: 0 commits2026-04-11: 0 commits2026-04-12: 0 commits2026-04-13: 0 commits2026-04-14: 0 commits2026-04-15: 0 commits2026-04-16: 0 commits2026-04-17: 0 commits2026-04-18: 0 commits2026-04-19: 0 commits2026-04-20: 0 commits2026-04-21: 0 commits2026-04-22: 0 commits2026-04-23: 0 commits2026-04-24: 0 commits2026-04-25: 0 commits2026-04-26: 0 commits2026-04-27: 0 commits2026-04-28: 0 commits2026-04-29: 0 commits2026-04-30: 0 commits2026-05-01: 0 commits2026-05-02: 0 commits2026-05-03: 0 commits2026-05-04: 0 commits2026-05-05: 0 commits2026-05-06: 0 commits2026-05-07: 0 commits2026-05-08: 0 commits2026-05-09: 0 commits2026-05-10: 0 commits2026-05-11: 0 commits2026-05-12: 0 commits2026-05-13: 0 commits2026-05-14: 0 commits2026-05-15: 0 commits2026-05-16: 0 commits2026-05-17: 0 commits2026-05-18: 0 commits2026-05-19: 0 commits2026-05-20: 0 commits2026-05-21: 0 commits2026-05-22: 0 commits2026-05-23: 0 commits2026-05-24: 0 commits2026-05-25: 0 commits2026-05-26: 0 commits2026-05-27: 0 commits2026-05-28: 0 commits2026-05-29: 0 commits2026-05-30: 0 commits2026-05-31: 0 commits2026-06-01: 0 commits2026-06-02: 0 commits2026-06-03: 0 commits2026-06-04: 0 commits2026-06-05: 0 commits2026-06-06: 0 commits2026-06-07: 0 commits2026-06-08: 0 commits2026-06-09: 0 commits2026-06-10: 0 commits2026-06-11: 0 commits2026-06-12: 0 commits2026-06-13: 0 commits2026-06-14: 0 commits2026-06-15: 0 commits2026-06-16: 0 commits2026-06-17: 0 commits2026-06-18: 0 commits2026-06-19: 0 commits2026-06-20: 0 commits2026-06-21: 0 commits2026-06-22: 0 commits2026-06-23: 0 commits2026-06-24: 0 commits2026-06-25: 0 commits2026-06-26: 0 commits2026-06-27: 0 commits2026-06-28: 0 commits2026-06-29: 0 commits2026-06-30: 0 commits2026-07-01: 0 commits2026-07-02: 0 commits2026-07-03: 0 commits2026-07-04: 0 commits2026-07-05: 0 commits2026-07-06: 0 commits2026-07-07: 0 commits2026-07-08: 0 commits2026-07-09: 0 commits2026-07-10: 0 commits2026-07-11: 0 commits2026-07-12: 0 commits2026-07-13: 0 commits2026-07-14: 0 commits2026-07-15: 0 commits2026-07-16: 0 commits2026-07-17: 0 commits2026-07-18: 0 commits2026-07-19: 0 commits2026-07-20: 0 commits2026-07-21: 0 commits2026-07-22: 0 commits2026-07-23: 0 commits2026-07-24: 0 commits2026-07-25: 0 commits2026-07-26: 0 commits2026-07-27: 0 commits2026-07-28: 0 commits2026-07-29: 0 commits2026-07-30: 0 commits2026-07-31: 0 commits2026-08-01: 0 commits2026-08-02: 0 commits2026-08-03: 0 commits2026-08-04: 0 commits2026-08-05: 0 commits2026-08-06: 0 commits2026-08-07: 0 commits2026-08-08: 0 commits2026-08-09: 0 commits2026-08-10: 0 commits2026-08-11: 0 commits2026-08-12: 0 commits2026-08-13: 0 commits2026-08-14: 0 commits2026-08-15: 0 commits2026-08-16: 0 commits2026-08-17: 0 commits2026-08-18: 0 commits2026-08-19: 0 commits2026-08-20: 0 commits2026-08-21: 0 commits2026-08-22: 0 commits2026-08-23: 0 commits2026-08-24: 0 commits2026-08-25: 0 commits2026-08-26: 0 commits2026-08-27: 0 commits2026-08-28: 0 commits2026-08-29: 0 commits2026-08-30: 0 commits2026-08-31: 0 commits2026-09-01: 0 commits2026-09-02: 0 commits2026-09-03: 0 commits2026-09-04: 0 commits2026-09-05: 0 commits2026-09-06: 0 commits2026-09-07: 0 commits2026-09-08: 0 commits2026-09-09: 0 commits2026-09-10: 0 commits2026-09-11: 0 commits2026-09-12: 0 commits2026-09-13: 0 commits2026-09-14: 0 commits2026-09-15: 0 commits2026-09-16: 0 commits2026-09-17: 0 commits2026-09-18: 0 commits2026-09-19: 0 commits2026-09-20: 0 commits2026-09-21: 0 commits2026-09-22: 0 commits2026-09-23: 0 commits2026-09-24: 0 commits2026-09-25: 0 commits2026-09-26: 0 commits2026-09-27: 0 commits2026-09-28: 0 commits2026-09-29: 0 commits2026-09-30: 0 commits2026-10-01: 0 commits2026-10-02: 0 commits2026-10-03: 0 commits2026-10-04: 0 commits2026-10-05: 0 commits2026-10-06: 0 commits2026-10-07: 0 commits2026-10-08: 0 commits2026-10-09: 0 commits2026-10-10: 0 commits2026-10-11: 0 commits2026-10-12: 0 commits2026-10-13: 0 commits2026-10-14: 0 commits2026-10-15: 0 commits2026-10-16: 0 commits2026-10-17: 0 commits2026-10-18: 0 commits2026-10-19: 0 commits2026-10-20: 0 commits2026-10-21: 0 commits2026-10-22: 0 commits2026-10-23: 0 commits2026-10-24: 0 commits2026-10-25: 0 commits2026-10-26: 0 commits2026-10-27: 0 commits2026-10-28: 0 commits2026-10-29: 0 commits2026-10-30: 0 commits2026-10-31: 0 commits2026-11-01: 0 commits2026-11-02: 0 commits2026-11-03: 0 commits2026-11-04: 1 commit2026-11-05: 0 commits2026-11-06: 11 commits2026-11-07: 54 commits2026-11-08: 20 commits2026-11-09: 0 commits2026-11-10: 0 commits2026-11-11: 0 commits2026-11-12: 0 commits2026-11-13: 0 commits2026-11-14: 0 commits
86 commits in the last yearLessMore

Signals and awards

derived from tracked data
  • Actively maintained

    Pushed within 48 hours

  • Permissive license

    MIT

  • Continuous integration

    Automated checks passing

README

main branch

NX2navi

NX2navi

NX2navi is a static recompilation of The Legend of Zelda: Ocarina of Time for Nintendo Switch 2 (game version 1.1.1) into a native x86-64 application for Windows, with a Vulkan renderer (docs/architecture.md).

Important

No game files are included. You need your own legally obtained copy of the game, dumped from your own console. Instructions for obtaining those files will not be provided.

The game is built from your files on your machine, so the result contains the game. It is for your own use. Do not share it.

Status

Early development, playable. Kokiri Forest, Kakariko Village, Death Mountain Trail and its crater, the Temple of Time and the Great Fairy fountains play at 60 fps and above on current GPUs, from the title screen and from saves. Visual bugs and occasional crashes are still expected (Known issues).

Report problems as issues, following CONTRIBUTING.md.

Features

  • Native code, not emulation
  • 60 fps by default, or a limit of 30 to 240 fps, the display's refresh rate or unlimited
  • Native widescreen and ultrawide (the window's shape, 21:9 or 32:9) with the HUD, menus and movies kept 16:9
  • Resolutions above the game's 1440p: 1800p, 4K, 5K or the window's own size, sharp on high-DPI displays
  • Upscaling and anti-aliasing: NVIDIA DLSS (DLAA, Quality, Balanced, Performance, Ultra Performance; RTX GPUs) or AMD FSR 3.1 (Native AA and the same modes; any GPU), which render the 3D scene at the mode's share and keep the HUD sharp; or AMD FSR 1 or bilinear scaling to the window, with a sharpness setting; black bars or stretch
  • Frame generation with AMD FSR 3.1 (any GPU): a generated frame between every two the game draws, with the HUD kept out of it, for about twice the frame rate on a fast display; in a window of another shape than the picture, frames are generated inside the picture only, so the black bars stay clean
  • HDR on HDR displays: the game's own native HDR, or an enhanced HDR made from its SDR picture
  • Every shader prepared when the game is built, and the pipelines met in play built again in the background at each start, so play does not stop to compile them; a draw that must wait for its pipeline has it built on worker threads, never on the game's drawing thread
  • In-game settings menu (F1, or Minus and Plus together on a gamepad) and performance overlay (F10)
  • Keyboard, mouse and gamepads with remapping, Nintendo or Xbox button layout, rumble and gyro; the game follows whichever connected gamepad you press
  • Stereo or 5.1 surround sound output
  • Docked or handheld console mode
  • The game's textures stay compressed (BC3, about half the video memory at the same speed) unless the PC has 20 GiB of video memory and 48 GiB of RAM, as Windows counts video memory against the system's commit limit

Installing

Download NX2navi-Setup-<version>.exe from the releases and start it next to your .nup dump. It is the only file you need. The launcher it installs finds the dump, downloads the build tools, builds the game on your PC (10 to 25 minutes, once) and starts it; afterwards it keeps the port up to date and rebuilds only what changed (docs/launcher.md). docs/README-BuildKit.md describes the same build by hand, docs/building.md building from source. Settings are in the in-game menu and in nx2navi.ini (nx2navi.ini.example lists every key). Controls: docs/controls.md.

Requirements: Windows 10 or later; an x86-64 CPU with SSE4.2 (AVX2/FMA machines get a faster build); 16 GB of RAM; about 30 GB free for the game and 1.5 GB for the launcher and its tools; a GPU with Vulkan 1.3, VK_EXT_external_memory_host and VK_EXT_mesh_shader. The setup is not signed, so SmartScreen warns on its first start.

Known issues

  • The first start after an install or update, and the first visit to an area, can pause briefly while the graphics driver builds what it has not seen; later starts are smooth.
  • A rare crash in the game's particle code.
  • DLSS Frame Generation is not offered yet: AMD FSR 3.1 frame generation works on every GPU, NVIDIA's included.

License

The source is public to read. Its additions and changes are all rights reserved (LICENSE-ADDITIONS): no part of them may be copied or published without written permission. The base import stays under its MIT License, and third-party code keeps its own license (THIRD_PARTY_NOTICES.md). No license grants anything for Nintendo's game.

NX2navi is an independent, non-commercial fan project, not affiliated with or endorsed by Nintendo. The Legend of Zelda, Ocarina of Time and Nintendo Switch are trademarks of Nintendo.

Building from source

docs/building.md lists the toolchain and the steps. Everything the build writes stays under build\ and generated\, which git ignores; run tools/check_content.py before a commit.

View on GitHub

Recent activity

commits and pull requests

Recent open issues

view all

Releases and announcements

2 total
  1. NX2navi 0.5.0v0.5.0Nov 8, 202618.8K downloads

    A fix release for *The Legend of Zelda: Ocarina of Time* for Nintendo Switch 2 (game version 1.1.1): the fog and lighting are back to the game's own. **No game files are included**: the setup builds the game on your PC from your own dump. ## Install or update - **Already have 0.4.0:** start the launcher; it offers 0.5.0 and updates. The first start after the update prepares the shaders again (about a minute and a half on the boot screen). - **New install:** download **`NX2navi-Setup-0.5.0.exe`** below, put it next to your `.nup` dump of the game and start it. Windows SmartScreen warns on the first start because the setup is not signed: choose *More info* and *Run anyway*. The launcher builds the game (10 to 25 minutes, once), prepares every shader and starts it. **Requirements:** Windows 10 or 11; an x86-64 CPU with SSE4.2; 16 GB of RAM; about 30 GB free for the game and 1.5 GB for the launcher; a GPU with Vulkan 1.3, `VK_EXT_external_memory_host` and `VK_EXT_mesh_shader` (current NVIDIA and AMD cards). ## Fixed in this release - Kokiri Forest and other foggy areas are no longer washed out in a bright white and yellow haze: the fog the game builds up on the GPU adds

  2. NX2navi 0.4.0v0.4.0Nov 8, 20264.5K downloads

    The first public release of NX2navi: *The Legend of Zelda: Ocarina of Time* for Nintendo Switch 2 (game version 1.1.1), recompiled into a native Windows game with a Vulkan renderer. **No game files are included**: the setup builds the game on your PC from your own dump. ## Install 1. Download **`NX2navi-Setup-0.4.0.exe`** below. It is the only file you need; the other files are for the launcher's updates. 2. Put it next to your `.nup` dump of the game and start it. Windows SmartScreen warns on the first start because the setup is not signed: choose *More info* and *Run anyway*. 3. The launcher finds the dump, downloads its build tools, builds the game (10 to 25 minutes, once) and prepares every shader, then starts it. **Requirements:** Windows 10 or 11; an x86-64 CPU with SSE4.2; 16 GB of RAM; about 30 GB free for the game and 1.5 GB for the launcher; a GPU with Vulkan 1.3, `VK_EXT_external_memory_host` and `VK_EXT_mesh_shader` (current NVIDIA and AMD cards). ## Features - Native code, not emulation; 60 fps by default, or 30 to 240 fps, your display's refresh rate or unlimited - Widescreen and ultrawide (21:9, 32:9 or your window's shape) with the HUD, menus and m

Code frequency

additions and deletions
+262.1K-262.1KWeek of 2026-11-01: +262,144 linesWeek of 2026-11-01: -3,660 linesWeek of 2026-11-08: +5,702 linesWeek of 2026-11-08: -1,404 linesNov 1, 2026Nov 8, 2026
+267.8K lines added, -5.1K removed over the last year.

Commits per week

last 52 weeks
660Week of 2025-11-16: 0 commitsWeek of 2025-11-23: 0 commitsWeek of 2025-11-30: 0 commitsWeek of 2025-12-07: 0 commitsWeek of 2025-12-14: 0 commitsWeek of 2025-12-21: 0 commitsWeek of 2025-12-28: 0 commitsWeek of 2026-01-04: 0 commitsWeek of 2026-01-11: 0 commitsWeek of 2026-01-18: 0 commitsWeek of 2026-01-25: 0 commitsWeek of 2026-02-01: 0 commitsWeek of 2026-02-08: 0 commitsWeek of 2026-02-15: 0 commitsWeek of 2026-02-22: 0 commitsWeek of 2026-03-01: 0 commitsWeek of 2026-03-08: 0 commitsWeek of 2026-03-15: 0 commitsWeek of 2026-03-22: 0 commitsWeek of 2026-03-29: 0 commitsWeek of 2026-04-05: 0 commitsWeek of 2026-04-12: 0 commitsWeek of 2026-04-19: 0 commitsWeek of 2026-04-26: 0 commitsWeek of 2026-05-03: 0 commitsWeek of 2026-05-10: 0 commitsWeek of 2026-05-17: 0 commitsWeek of 2026-05-24: 0 commitsWeek of 2026-05-31: 0 commitsWeek of 2026-06-07: 0 commitsWeek of 2026-06-14: 0 commitsWeek of 2026-06-21: 0 commitsWeek of 2026-06-28: 0 commitsWeek of 2026-07-05: 0 commitsWeek of 2026-07-12: 0 commitsWeek of 2026-07-19: 0 commitsWeek of 2026-07-26: 0 commitsWeek of 2026-08-02: 0 commitsWeek of 2026-08-09: 0 commitsWeek of 2026-08-16: 0 commitsWeek of 2026-08-23: 0 commitsWeek of 2026-08-30: 0 commitsWeek of 2026-09-06: 0 commitsWeek of 2026-09-13: 0 commitsWeek of 2026-09-20: 0 commitsWeek of 2026-09-27: 0 commitsWeek of 2026-10-04: 0 commitsWeek of 2026-10-11: 0 commitsWeek of 2026-10-18: 0 commitsWeek of 2026-10-25: 0 commitsWeek of 2026-11-01: 66 commitsWeek of 2026-11-08: 20 commitsNov 16, 2025Nov 8, 2026
86 commits in the last 52 weeks.

When work happens

weekday and hour
SunMonTueWedThuFriSat036912151821Sun 0:00 — 6 commitsSun 1:00 — 4 commitsSun 2:00 — 1 commitsSun 3:00 — 3 commitsSun 4:00 — 5 commitsSun 5:00 — 0 commitsSun 6:00 — 1 commitsSun 7:00 — 0 commitsSun 8:00 — 0 commitsSun 9:00 — 0 commitsSun 10:00 — 0 commitsSun 11:00 — 0 commitsSun 12:00 — 0 commitsSun 13:00 — 0 commitsSun 14:00 — 0 commitsSun 15:00 — 0 commitsSun 16:00 — 0 commitsSun 17:00 — 0 commitsSun 18:00 — 0 commitsSun 19:00 — 0 commitsSun 20:00 — 0 commitsSun 21:00 — 0 commitsSun 22:00 — 0 commitsSun 23:00 — 0 commitsMon 0:00 — 0 commitsMon 1:00 — 0 commitsMon 2:00 — 0 commitsMon 3:00 — 0 commitsMon 4:00 — 0 commitsMon 5:00 — 0 commitsMon 6:00 — 0 commitsMon 7:00 — 0 commitsMon 8:00 — 0 commitsMon 9:00 — 0 commitsMon 10:00 — 0 commitsMon 11:00 — 0 commitsMon 12:00 — 0 commitsMon 13:00 — 0 commitsMon 14:00 — 0 commitsMon 15:00 — 0 commitsMon 16:00 — 0 commitsMon 17:00 — 0 commitsMon 18:00 — 0 commitsMon 19:00 — 0 commitsMon 20:00 — 0 commitsMon 21:00 — 0 commitsMon 22:00 — 0 commitsMon 23:00 — 0 commitsTue 0:00 — 0 commitsTue 1:00 — 0 commitsTue 2:00 — 0 commitsTue 3:00 — 0 commitsTue 4:00 — 0 commitsTue 5:00 — 0 commitsTue 6:00 — 0 commitsTue 7:00 — 0 commitsTue 8:00 — 0 commitsTue 9:00 — 0 commitsTue 10:00 — 0 commitsTue 11:00 — 0 commitsTue 12:00 — 0 commitsTue 13:00 — 0 commitsTue 14:00 — 0 commitsTue 15:00 — 0 commitsTue 16:00 — 0 commitsTue 17:00 — 0 commitsTue 18:00 — 0 commitsTue 19:00 — 0 commitsTue 20:00 — 0 commitsTue 21:00 — 0 commitsTue 22:00 — 0 commitsTue 23:00 — 0 commitsWed 0:00 — 0 commitsWed 1:00 — 0 commitsWed 2:00 — 0 commitsWed 3:00 — 0 commitsWed 4:00 — 0 commitsWed 5:00 — 0 commitsWed 6:00 — 0 commitsWed 7:00 — 0 commitsWed 8:00 — 0 commitsWed 9:00 — 0 commitsWed 10:00 — 0 commitsWed 11:00 — 0 commitsWed 12:00 — 0 commitsWed 13:00 — 0 commitsWed 14:00 — 0 commitsWed 15:00 — 0 commitsWed 16:00 — 0 commitsWed 17:00 — 0 commitsWed 18:00 — 0 commitsWed 19:00 — 0 commitsWed 20:00 — 0 commitsWed 21:00 — 0 commitsWed 22:00 — 1 commitsWed 23:00 — 0 commitsThu 0:00 — 0 commitsThu 1:00 — 0 commitsThu 2:00 — 0 commitsThu 3:00 — 0 commitsThu 4:00 — 0 commitsThu 5:00 — 0 commitsThu 6:00 — 0 commitsThu 7:00 — 0 commitsThu 8:00 — 0 commitsThu 9:00 — 0 commitsThu 10:00 — 0 commitsThu 11:00 — 0 commitsThu 12:00 — 0 commitsThu 13:00 — 0 commitsThu 14:00 — 0 commitsThu 15:00 — 0 commitsThu 16:00 — 0 commitsThu 17:00 — 0 commitsThu 18:00 — 0 commitsThu 19:00 — 0 commitsThu 20:00 — 0 commitsThu 21:00 — 0 commitsThu 22:00 — 0 commitsThu 23:00 — 0 commitsFri 0:00 — 0 commitsFri 1:00 — 0 commitsFri 2:00 — 0 commitsFri 3:00 — 2 commitsFri 4:00 — 0 commitsFri 5:00 — 0 commitsFri 6:00 — 0 commitsFri 7:00 — 0 commitsFri 8:00 — 0 commitsFri 9:00 — 0 commitsFri 10:00 — 0 commitsFri 11:00 — 2 commitsFri 12:00 — 1 commitsFri 13:00 — 1 commitsFri 14:00 — 1 commitsFri 15:00 — 0 commitsFri 16:00 — 0 commitsFri 17:00 — 0 commitsFri 18:00 — 0 commitsFri 19:00 — 1 commitsFri 20:00 — 0 commitsFri 21:00 — 3 commitsFri 22:00 — 0 commitsFri 23:00 — 0 commitsSat 0:00 — 3 commitsSat 1:00 — 1 commitsSat 2:00 — 3 commitsSat 3:00 — 3 commitsSat 4:00 — 2 commitsSat 5:00 — 3 commitsSat 6:00 — 3 commitsSat 7:00 — 1 commitsSat 8:00 — 2 commitsSat 9:00 — 3 commitsSat 10:00 — 4 commitsSat 11:00 — 2 commitsSat 12:00 — 3 commitsSat 13:00 — 5 commitsSat 14:00 — 0 commitsSat 15:00 — 0 commitsSat 16:00 — 3 commitsSat 17:00 — 2 commitsSat 18:00 — 3 commitsSat 19:00 — 2 commitsSat 20:00 — 4 commitsSat 21:00 — 0 commitsSat 22:00 — 2 commitsSat 23:00 — 0 commits
Commit volume by weekday and hour (UTC). Larger dots mean more commits.

Who is committing

last 52 weeks
Maintainer commits57 (97%)
Community commits2 (3%)

59 commits in total over the last year.

DateListRankStars gained
Nov 8, 2026daily#20n/a
  • Genymobile/scrcpy

    Display and control your Android device

    154.3K stars · C

  • microsoft/PowerToys

    Microsoft PowerToys is a collection of utilities that supercharge productivity and customization on Windows

    140.7K stars · C

  • JustVugg/colibri

    A hierarchical inference engine for frontier MoE models: hot experts on the GPU (CUDA, Vulkan), warm ones in RAM, cold ones streamed from NVMe. Written in C, runs on the hardware you already own.

    48.4K stars · C

  • DeusData/codebase-memory-mcp

    Local code intelligence for developers and AI agents. Connect code, docs and infrastructure in a persistent graph, with CBM Lens, MCP tools, agent integrations and change-aware test selection.

    48.2K stars · C

  • php/php-src

    The PHP Interpreter

    41.8K stars · C

  • mpv-player/mpv

    🎥 Command line media player

    38K stars · C