torvalds/AudioNoisePublic

Random digital audio effects

AI summary: Linus Torvalds's experimental playground for digital audio processing and effect simulation.

Stars
4.4K
+2 today
Forks
211
Watchers
56
Open issues
21
Open PRs
12
Contributors
~3
Commits
47
Branches
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CGPL-2.0Created Jan 9, 2026Last push 3mo ago+5 stars this week+5 this month

Star history

since Jan 4, 2026
02K4KJan 2026Mar 2026May 2026Aug 2026
4.4K stars as of Aug 6, 2026, tracked back to Jan 4, 2026. Historical curve reconstructed from public GitHub event archives, calibrated to the current total.

Contribution activity

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46 commits in the last yearLessMore

Signals and awards

derived from tracked data
  • Repeat trending

    4 trending appearances

What AudioNoise does

AudioNoise is an experimental side project by Linus Torvalds exploring digital audio signal processing, building upon his previous work with analog guitar pedals. Instead of interfacing with hardware like the RP2354, this repository focuses purely on simulating digital effects in software. It implements basic IIR filters and fundamental DSP techniques to simulate toy audio effects. The project serves primarily as an educational sandbox to learn about digital audio manipulation.

Developers interested in digital signal processing, audio programming, and following Linus Torvalds's side projects. It requires familiarity with C and basic audio concepts.

  • Software simulation: Explores digital effects purely in software without requiring specific microcontroller hardware.
  • Fundamental DSP: Implements basic techniques like infinite impulse response filters.
  • Hardware independence: Allows testing and prototyping without needing the RP2354 and TAC5112-based pedal.
  • Toy effects: Focuses on simulating simple audio effects rather than building a production DAW plugin.
  • Formant shifting: Includes pull requests demonstrating formant pitch-shift and harmonic braid effects.

Where teams use it

DSP education

Studying how basic digital audio filters are implemented from scratch in C.

Effect simulation

Prototyping digital guitar effects before moving them to dedicated hardware.

Audio programming

Learning how to manipulate audio streams and apply basic effects without complex frameworks.

Algorithm testing

Testing coupled LFO systems and real-time effects using a minimal JACK host.

Getting started: make

README

main branch

Another silly guitar-pedal-related repo

The digital RP2354 and TAC5112-based guitar pedal actually does work, even if I'm not thrilled about some of my analog interface choices (ie the pots in particular, and I'm growing to hate the clicky footswitch even if I do love how it also doubles as a boot selector switch for programming).

But while the hardware design is archived while I ponder the mysteries of life and physical user interfaces, I'm still looking at the digital effects on the side. But right now purely in a "since it's all digital, let's simulate it and not worry about the hardware so much".

These are -- like the analog circuits that started my journey -- toy effects that you shouldn't take seriously. The main design goal has been to learn about digital audio processing basics. Exactly like the guitar pedal was about learning about the hardware side.

So no fancy FFT-based vocoders or anything like that, just IIR filters and basic delay loops. Everything is "single sample in, single sample out with no latency". The sample may be stored in a delay loop to be looked up later (for eacho effects), but it's not doing any real processing.

I was happy with how the TAC5112 had sub-ms latencies for feeding through the ADC->DAC chain, and this is meant to continue exactly that kind of thing. Plus it's not like I've done any of this before, so it's all very basic and simple just by virtue of me being a newbie.

Put another way: the IIR filters aren't the fancy AI "emulate a cab" kind of a modern pedal or guitar amp. No, while they do emulate analog circuits like a phaser, they do so by emulating the effects of a RC network with just a digital all-pass filter, not by doing anything actually clever.

Also note that the python visualizer tool has been basically written by vibe-coding. I know more about analog filters -- and that's not saying much -- than I do about python. It started out as my typical "google and do the monkey-see-monkey-do" kind of programming, but then I cut out the middle-man -- me -- and just used Google Antigravity to do the audio sample visualizer.

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Code frequency

additions and deletions
+1.7K-1.7KWeek of 2026-01-04: +1,698 linesWeek of 2026-01-04: -225 linesWeek of 2026-01-11: +1,056 linesWeek of 2026-01-11: -411 linesWeek of 2026-01-18: +231 linesWeek of 2026-01-18: -4 linesWeek of 2026-01-25: +9 linesWeek of 2026-01-25: -8 linesWeek of 2026-02-01: +0 linesWeek of 2026-02-01: -0 linesWeek of 2026-02-08: +0 linesWeek of 2026-02-08: -0 linesWeek of 2026-02-15: +0 linesWeek of 2026-02-15: -0 linesWeek of 2026-02-22: +108 linesWeek of 2026-02-22: -2 linesWeek of 2026-03-01: +0 linesWeek of 2026-03-01: -0 linesWeek of 2026-03-08: +0 linesWeek of 2026-03-08: -0 linesWeek of 2026-03-15: +0 linesWeek of 2026-03-15: -0 linesWeek of 2026-03-22: +0 linesWeek of 2026-03-22: -0 linesWeek of 2026-03-29: +0 linesWeek of 2026-03-29: -0 linesWeek of 2026-04-05: +0 linesWeek of 2026-04-05: -0 linesWeek of 2026-04-12: +0 linesWeek of 2026-04-12: -0 linesWeek of 2026-04-19: +0 linesWeek of 2026-04-19: -0 linesWeek of 2026-04-26: +0 linesWeek of 2026-04-26: -0 linesWeek of 2026-05-03: +1,378 linesWeek of 2026-05-03: -1,183 linesWeek of 2026-05-10: +0 linesWeek of 2026-05-10: -0 linesWeek of 2026-05-17: +0 linesWeek of 2026-05-17: -0 linesWeek of 2026-05-24: +0 linesWeek of 2026-05-24: -0 linesWeek of 2026-05-31: +0 linesWeek of 2026-05-31: -0 linesWeek of 2026-06-07: +0 linesWeek of 2026-06-07: -0 linesWeek of 2026-06-14: +0 linesWeek of 2026-06-14: -0 linesWeek of 2026-06-21: +0 linesWeek of 2026-06-21: -0 linesWeek of 2026-06-28: +0 linesWeek of 2026-06-28: -0 linesWeek of 2026-07-05: +0 linesWeek of 2026-07-05: -0 linesWeek of 2026-07-12: +0 linesWeek of 2026-07-12: -0 linesWeek of 2026-07-19: +0 linesWeek of 2026-07-19: -0 linesWeek of 2026-07-26: +0 linesWeek of 2026-07-26: -0 linesJan 4, 2026Jul 26, 2026
+4.5K lines added, -1.8K removed over the last year.

Commits per week

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46 commits in the last 52 weeks.

When work happens

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Commit volume by weekday and hour (UTC). Larger dots mean more commits.

Who is committing

last 52 weeks
Maintainer commits45 (96%)
Community commits2 (4%)

47 commits in total over the last year.

DateListRankStars gained
Jan 14, 2026daily#16+178
Jan 13, 2026daily#9+270
Jan 12, 2026daily#4+362
Jan 11, 2026daily#2+424
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