willfaust/MadeiraPublic

Run x86-64 Windows PC games on jailed iOS via FEX-Emu + Wine + DXMT

AI summary: An experimental translation layer to run x86-64 Windows PC games on non-jailbroken iOS devices.

Stars
1.7K
+512 today
Forks
248
Watchers
24
Open issues
9
Open PRs
9
Contributors
~2
Commits
309
Branches
1

CGPL-3.0Created Mar 7, 2026Last push 1d ago+612 stars this week+612 this month

Quick answers

What is Madeira?
An experimental translation layer to run x86-64 Windows PC games on non-jailbroken iOS devices.
What does Madeira do?
Madeira is a complex emulation and translation project designed to run Windows PC games on standard, non-jailbroken iPhones. It achieves this by combining Wine (for Windows API translation), FEX-Emu (for translating x86-64 instructions to ARM64), and DXMT (for converting Direct3D 11 calls to Apple's Metal API). Uniquely, it runs the entire stack—including wineserver—as a single Mach process with multiple threads, bypassing iOS restrictions on multi-processing. While highly experimental, it successfully boots and plays select PC titles natively on iOS hardware. It represents a significant technical feat in mobile emulation.
Who is Madeira for?
Emulation enthusiasts, iOS developers, and reverse engineers interested in running PC software on Apple hardware. It is highly experimental and meant for technical users willing to compile and tinker.
How popular is Madeira on GitHub?
willfaust/Madeira has 1,691 stars and 248 forks on GitHub, and gained 612 stars in the last 7 days.
What license does Madeira use?
willfaust/Madeira is released under the GPL-3.0 license.

Star history

since Sep 29, 2026
05001K1.5KSep 2026Sep 2026Oct 2026Oct 2026
1.7K stars as of Oct 3, 2026. Measured daily since Sep 29, 2026; GitHub no longer exposes earlier star timestamps.

Contribution activity

commits per day, last 52 weeks
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288 commits in the last yearLessMore

Signals and awards

derived from tracked data
  • Rising fast

    +612 stars this week

  • Actively maintained

    Pushed within 48 hours

What Madeira does

Madeira is a complex emulation and translation project designed to run Windows PC games on standard, non-jailbroken iPhones. It achieves this by combining Wine (for Windows API translation), FEX-Emu (for translating x86-64 instructions to ARM64), and DXMT (for converting Direct3D 11 calls to Apple's Metal API). Uniquely, it runs the entire stack—including wineserver—as a single Mach process with multiple threads, bypassing iOS restrictions on multi-processing. While highly experimental, it successfully boots and plays select PC titles natively on iOS hardware. It represents a significant technical feat in mobile emulation.

Emulation enthusiasts, iOS developers, and reverse engineers interested in running PC software on Apple hardware. It is highly experimental and meant for technical users willing to compile and tinker.

  • Architecture translation: Uses FEX-Emu to convert x86-64 instructions into ARM64 instructions executable by iOS.
  • Graphics API mapping: Translates Direct3D 11 rendering calls into Apple's native Metal API using DXMT.
  • Windows API compatibility: Integrates Wine (ARM64EC) to provide the necessary Windows system calls and libraries.
  • Single-process design: Runs wineserver as a thread to comply with iOS's strict single-process limitations.
  • No jailbreak required: Engineered to run on standard, jailed iOS devices without system modifications.

Where teams use it

Playing PC games on iPhone

Run compatible Windows x86-64 games like Thumper or ULTRAKILL natively on an iOS device.

Emulation research

Study the implementation of complex, multi-layered translation architectures on restrictive mobile OSs.

Testing ARM translation

Evaluate the performance overhead of running heavy x86 Windows binaries through FEX-Emu on Apple Silicon.

Porting D3D11 to Metal

Utilize the DXMT integration to test DirectX to Metal graphics translation on mobile hardware.

README

main branch

Madeira

Run Windows PC games on a non-jailbroken iPhone.

Madeira combines Wine (ARM64EC), FEX-Emu for x86-64 → ARM64 translation, and DXMT for D3D11 → Metal, running as a single Mach process on iOS with wineserver as a thread rather than a separate process.

Status

Thumper and ULTRAKILL are playable. Marvel Cosmic Invasion has reached gameplay, though a run has also ended in an unexplained termination and its controls are not yet reliable. Others reach gameplay at low frame rates. This is a research project, not a product: expect rough edges, per-title quirks and breaking changes.

Requirements

  • A non-jailbroken iPhone. Development has been on an A15 (iPhone 13 Pro).
  • JIT, which on iOS requires a debugger to attach — StikDebug is what this project uses.
  • An Apple ID for signing. A free account works; its provisioning profiles expire after 7 days, so the app must be rebuilt and reinstalled weekly. The app's container survives reinstall, so prefixes and saves are preserved.

Because JIT requires debugger attach, this app cannot be distributed through the App Store. It is installed by sideloading.

Building

The build is split across several chains — the unix-side Wine libraries, the ARM64EC PE modules, FEX, DXMT and the iOS app itself. build/*/build.sh covers the native pieces; the app is built with xcodebuild.

git clone --recurse-submodules <this repo>

Note that FEX, wine and research/dxmt are submodules pointing at forks containing the iOS work; upstream clones will not build here.

License

GPL-3.0-or-later — see LICENSE. Derivatives that are distributed must remain open source.

Upstream licenses vs. this project's forks

Those are the licenses of the upstream projects: Wine and GnuTLS LGPL-2.1-or-later, GMP and Nettle LGPL-3.0-or-later, FEX-Emu and DXMT MIT, rpmalloc 0BSD. Their texts are in LICENSES/, and upstream code remains available under them from upstream.

The forks used here are not licensed identically to their upstreams. Each carries its own LICENSE-MADEIRA.md saying exactly what applies:

Fork Terms
wine relicensed to GPL-3.0-or-later under LGPL-2.1 §3
FEX, dxmt upstream MIT preserved; modifications GPL-3.0-or-later
rpmalloc upstream 0BSD preserved; Will Faust's modifications GPL-3.0-or-later

This is not retroactive: those forks were public beforehand, so anything already obtained under a permissive license stays available under it.

THIRD-PARTY-NOTICES.md has the per-component breakdown. Note in particular that the Microsoft Visual C++ runtime DLLs are not distributed here and must be supplied yourself — see tools/fetch-vcruntime.md.

A note on upstream contributions

The forks here contain substantial AI-assisted work. FEX-Emu's contribution policy states that AI must not be used to generate code for contributions to that project, so do not submit AI-generated changes from this fork upstream. The MIT license permits the fork itself; the policy governs contributions back. Check each upstream's contribution policy before proposing changes to it.

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Recent activity

commits and pull requests

Recent open issues

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Code frequency

additions and deletions
+44.6K-44.6KWeek of 2026-03-01: +3,938 linesWeek of 2026-03-01: -195 linesWeek of 2026-03-08: +29,873 linesWeek of 2026-03-08: -210 linesWeek of 2026-03-15: +1,514 linesWeek of 2026-03-15: -536 linesWeek of 2026-03-22: +0 linesWeek of 2026-03-22: -0 linesWeek of 2026-03-29: +0 linesWeek of 2026-03-29: -0 linesWeek of 2026-04-05: +0 linesWeek of 2026-04-05: -0 linesWeek of 2026-04-12: +0 linesWeek of 2026-04-12: -0 linesWeek of 2026-04-19: +1,376 linesWeek of 2026-04-19: -56 linesWeek of 2026-04-26: +30,385 linesWeek of 2026-04-26: -154 linesWeek of 2026-05-03: +644 linesWeek of 2026-05-03: -44 linesWeek of 2026-05-10: +587 linesWeek of 2026-05-10: -44 linesWeek of 2026-05-17: +2,476 linesWeek of 2026-05-17: -89 linesWeek of 2026-05-24: +0 linesWeek of 2026-05-24: -0 linesWeek of 2026-05-31: +0 linesWeek of 2026-05-31: -0 linesWeek of 2026-06-07: +0 linesWeek of 2026-06-07: -0 linesWeek of 2026-06-14: +0 linesWeek of 2026-06-14: -0 linesWeek of 2026-06-21: +0 linesWeek of 2026-06-21: -0 linesWeek of 2026-06-28: +844 linesWeek of 2026-06-28: -134 linesWeek of 2026-07-05: +14,285 linesWeek of 2026-07-05: -714 linesWeek of 2026-07-12: +352 linesWeek of 2026-07-12: -45 linesWeek of 2026-07-19: +0 linesWeek of 2026-07-19: -0 linesWeek of 2026-07-26: +6,250 linesWeek of 2026-07-26: -364 linesWeek of 2026-08-02: +18,785 linesWeek of 2026-08-02: -536 linesWeek of 2026-08-09: +4,505 linesWeek of 2026-08-09: -179 linesWeek of 2026-08-16: +1,875 linesWeek of 2026-08-16: -129 linesWeek of 2026-08-23: +23,239 linesWeek of 2026-08-23: -13,508 linesWeek of 2026-08-30: +0 linesWeek of 2026-08-30: -0 linesWeek of 2026-09-06: +0 linesWeek of 2026-09-06: -0 linesWeek of 2026-09-13: +26,368 linesWeek of 2026-09-13: -349 linesWeek of 2026-09-20: +44,648 linesWeek of 2026-09-20: -1,378 linesWeek of 2026-09-27: +31,729 linesWeek of 2026-09-27: -708 linesMar 1, 2026Sep 27, 2026
+243.7K lines added, -19.4K removed over the last year.

Commits per week

last 52 weeks
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288 commits in the last 52 weeks.

When work happens

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Commit volume by weekday and hour (UTC). Larger dots mean more commits.

Who is committing

last 52 weeks
Maintainer commits209 (91%)
Community commits21 (9%)

230 commits in total over the last year.

DateListRankStars gained
Sep 30, 2026daily#10+229
Sep 29, 2026daily#10+229
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