denoland/celldPublic

self-hosted, distributed Durable Objects

AI summary: A self-hosted, distributed daemon for running Cloudflare Workers and Durable Objects backed by SQLite and S3 without a consensus plane.

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RustApache-2.0Created Apr 25, 2025Last push 2d agoLatest release v0.1.0

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3 commits in the last yearLessMore

Signals and awards

derived from tracked data
  • Permissive license

    Apache-2.0

What celld does

Celld is an open-source daemon that embeds the V8 JavaScript engine to execute Wrangler bundles, enabling developers to self-host Cloudflare Workers and Durable Objects. Each Durable Object is isolated within its own dedicated SQLite database and is continuously replicated to a user-owned S3-compatible bucket. Instead of relying on complex control planes, membership protocols, or consensus services, the nodes coordinate entirely through object-storage compare-and-swap operations to guarantee exclusive ownership. This architecture shards applications by construction, eliminating the blast-radius failures typical of monolithic shared databases while allowing idle objects to hibernate securely.

Backend developers and infrastructure engineers looking for a self-hosted alternative to Cloudflare's serverless stateful computing model. It requires familiarity with Wrangler, V8 isolates, and S3-compatible storage.

  • Native V8 Execution: Embeds the V8 engine to execute Cloudflare Worker scripts and Wrangler bundles locally.
  • Isolated State Sharding: Assigns each Durable Object its own dedicated SQLite database to eliminate shared contention.
  • Consensus-Free Coordination: Uses S3-compatible object storage compare-and-swap to enforce exactly-one ownership across the fleet.
  • Continuous Remote Replication: Streams object states directly to S3 buckets, ensuring the storage layer acts as the durable source of truth.
  • Efficient Hibernation: Automatically spins down idle cells to drastically reduce idle compute footprint.

Where teams use it

Self-Hosted Edge Computing

Infrastructure teams can deploy edge-like serverless compute locally without relying on external cloud providers.

Stateful Actor Systems

Game backends or collaborative apps can use Durable Objects to maintain isolated state per room or document.

Disaster Resilient Sharding

Deployments can scale horizontally by adding nodes since data ownership naturally shifts via bucket coordination.

Edge Migration Testing

Developers can test complex Cloudflare Workers architectures in CI/CD environments matching production behavior.

Getting started: curl -fsSL https://celld.dev/install.sh | sh

README

main branch

celld

Self-hosted, distributed Durable Objects.

celld is an open-source daemon that runs Cloudflare Workers and Durable Objects on your own machines. Each object is its own SQLite database, addressed by name and replicated to an S3-compatible bucket you own; nodes coordinate through that bucket alone, with no control plane or consensus. Because every object is its own small database, applications shard by construction — the contention and blast-radius failures of one shared database are designed out, not managed. Idle cells hibernate to nearly nothing. Learn more at celld.dev or read the documentation.

How it works

Every celld node embeds V8 and executes Wrangler bundles. The fleet shares an S3-compatible bucket containing deployments, cell state, and small ownership records. Object-storage compare-and-swap ensures that exactly one node owns a cell at a time, without a membership protocol, failure detector, or consensus service.

celld continuously replicates each cell's SQLite database to the bucket. When a cell moves or wakes up, its new owner restores that database and resumes execution. The bucket is the durable source of truth; nodes are replaceable.

Install

The installer downloads the celld binary (provenance is verifiable with gh attestation verify):

curl -fsSL https://celld.dev/install.sh | sh

Put ~/.local/bin on your PATH if the installer asks you to.

Worker projects deployed with celld deploy need esbuild on PATH; asset-only projects do not.

The installer keeps verified releases under ~/.local/lib/celld/releases and atomically switches one current pointer. To remove celld, use the guarded uninstaller:

curl -fsSL https://celld.dev/uninstall.sh | sh

Container

The release image contains the celld binary and is published for Linux x86-64 and ARM64:

docker run --rm ghcr.io/denoland/celld --version

Persist the runtime's local state and pass the standard AWS credential environment through:

docker volume create celld-state
docker run --rm --network host \
  -e AWS_ACCESS_KEY_ID \
  -e AWS_SECRET_ACCESS_KEY \
  -e AWS_SESSION_TOKEN \
  -e CELLD_WATCH=/var/lib/celld/state \
  -v celld-state:/var/lib/celld \
  ghcr.io/denoland/celld \
  --bucket s3://my-cells-bucket \
  --endpoint https://ACCOUNT.r2.cloudflarestorage.com \
  --region auto \
  --listen 0.0.0.0:8080 \
  --advertise node-a.internal:8080

Drop --endpoint/--region for real AWS S3. Behind a load balancer, give each node a distinct --advertise its peers can reach.

Run it

celld uses the standard AWS credential chain. Deploy to an S3-compatible bucket, then start celld against the same bucket:

celld deploy . \
  --bucket s3://my-cells-bucket

celld \
  --bucket s3://my-cells-bucket \
  --listen 0.0.0.0:8080 \
  --advertise 10.0.0.12:8080

Use --endpoint for another S3-compatible service and --region when it cannot be inferred. A fleet runs one application, and every node loads its latest successfully committed deployment from deploy/current.json. Run celld --help for the complete command line. Deployment objects use the documented types in crates/celld/protocol.rs. celld deploy invokes esbuild from PATH for Worker code, accepts the supported Wrangler config subset—including co-deployed or asset-only static assets—and writes those objects directly. Every node discovers owners and peers from bucket leases; there is no account or join service.

Peer HTTP does not terminate TLS. Put every advertised address on a trusted private network or an encrypted overlay such as WireGuard or Tailscale; do not publish the peer port directly. A literal public IP is rejected unless --unsafe-public-advertise is supplied explicitly. The first current node creates fleet/peer-auth.json in the bucket. All peer requests are protocol-versioned, body-bound, HMAC-authenticated, clock-bounded, and replay-protected with that fleet secret. Treat access to the bucket and its credentials as fleet administrator access.

Operate a fleet

celld diagnose enumerates every node lease by default, then performs a signed direct probe of each live peer:

celld diagnose --bucket s3://my-cells-bucket

The report keeps checking after an individual failure and distinguishes expired records, malformed or unsafe advertise addresses, unreachable peers, and incompatible protocols. It also prints each node's coarse resident-cell, WebSocket, RSS, CPU, file-descriptor, pressure, and shedding sample. Pass one or more --peer NODE_ID options to restrict the check.

Pressure shedding is opt-in while the first release's safe defaults are being measured. Set a resident-cell high and low watermark on loaded nodes:

CELLD_MAX_RESIDENT_CELLS=1000 \
CELLD_RESIDENT_LOW_WATER=800 \
celld --bucket s3://my-cells-bucket --listen 0.0.0.0:8080 \
  --advertise node-a.internal:8080

On Linux, CELLD_MAX_RSS_MB and CELLD_MAX_CPU_PERCENT add process-memory and CPU triggers; the resident-cell watermark is portable. Under pressure, celld durably replicates and fences least-recently used idle cells, publishes them as unowned without resetting their epoch, and refuses to reacquire new unowned cells until the low watermark is reached. A spare receives no assignment: it acquires released cells through the same bucket protocol when normal traffic reaches it. Cells with active work or live host WebSockets are not shed.

Build from source

cargo build --locked
cargo test --locked
cargo clippy --all-targets --locked -- -D warnings

The workspace builds the celld runtime. Its versioned object-storage protocol lives in crates/celld/protocol.rs. Small Wrangler projects under examples/ exercise the supported Worker and Durable Object surface.

The runtime and compatibility surface are still evolving. Public tests cover the standalone engine smoke path; conformance against the Workers and Durable Objects reference behavior, and a deterministic simulation of the distributed protocol under fault injection, run before each release.

Contributions

Pull requests are disabled. Coding agents make it too easy to send a large, low-context change that costs maintainers more time than it saves. Thoughtful contributions are welcome; please understand the code, keep the patch focused, and respect the review time you are asking for.

Send a git format-patch attachment to ry@deno.com.

Contributor License Agreement: By emailing a patch, you certify that you have the right to submit it and assign to Deno Land Inc. all rights in the patch that you can assign. Where a right cannot be assigned, you grant Deno Land Inc. a perpetual, irrevocable, worldwide, royalty-free, transferable, sublicensable license to use, modify, combine, relicense, redistribute, or publish the patch, in whole or in part, with or without attribution.

License

Apache-2.0

See the limitations and security pages before operating a public fleet.

View on GitHub

Recent activity

commits and pull requests
  • v0.1.0

    ry committed 553ae73 · 2d ago

  • v0.0.2

    ry committed 1d3f5bd · 3d ago

  • v0.0.1

    ry committed 44cec22 · 5d ago

Recent open issues

view all

Releases and announcements

3 total
  1. v0.1.0v0.1.0Aug 5, 2026286 downloads

    Load shedding is rebuilt. The resident-cell limit is now a hard cap enforced at admission, and pressure shedding is driven by RSS and CPU alone. RSS shedding is on by default at 80% of available memory (the cgroup limit in containers); set CELLD_MAX_RSS_MB to pin the ceiling, or 0 to disable. A full node declines new placements instead of evicting a resident, one queued placement costs at most one eviction, and a walk-down that stops returning memory halts instead of emptying the node. CELLD_RESIDENT_LOW_WATER is now ignored. Proxied responses stream between nodes; a truncated upstream body aborts the read instead of buffering into an error. The replicator seeds its position at activation, ending a listing storm on rate-limited stores. macOS nodes report real memory usage. celld is relicensed Apache-2.0.

  2. v0.0.2v0.0.2Aug 4, 20268 downloads

    The RPO=0 output gate is now on by default: HTTP responses, outgoing WebSocket frames, and broadcasts are held until the cell's writes are durably replicated, including writes from co-hosted Durable Objects. Set CELLD_OUTPUT_GATE=0 to acknowledge writes without proving durability. Replication now runs in-process by default via the new celld-ltx backend; CELLD_REPLICATOR=litestream keeps the external process. Evicting a cell now releases its ownership, nodes publish real load for placement, and concurrent evictions are bounded. Outbound WebSockets per cell are now bounded. Peer requests get a connect timeout, and stale WebSocket routes are refreshed. V8 is upgraded to 152, and bootstrap bytecode is cached across isolates. RFC 6598 overlay addresses (Tailscale) are accepted.

  3. v0.0.1v0.0.1Aug 2, 20265 downloads

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Aug 8, 2026daily#9+516
  • ultraworkers/claw-code

    An agent-managed museum exhibit, built in Rust with Gajae-Code / LazyCodex — developed and maintained with no human intervention.

    195K stars · Rust

  • ultraworkers/claw-code

    An agent-managed museum exhibit, built in Rust with Gajae-Code / LazyCodex — developed and maintained with no human intervention.

    194.9K stars · Rust

  • ultraworkers/claw-code

    An agent-managed museum exhibit, built in Rust with Gajae-Code / LazyCodex — developed and maintained with no human intervention.

    194.9K stars · Rust

  • farion1231/cc-switch

    A cross-platform desktop All-in-One assistant for Claude Code, Codex, OpenCode, OpenClaw, Grok Build & Hermes Agent. Only official website: ccswitch.io

    125.6K stars · Rust

  • denoland/deno

    A modern runtime for JavaScript and TypeScript.

    108.2K stars · Rust

  • openai/codex

    Lightweight coding agent that runs in your terminal

    104.7K stars · Rust